Map: Dwarven Gates Top Deployment: RobtheGuru
First Turn: GrandDukeJerot
RobtheGuru's List and Tactics: Lord
Krull Bloodfist(Chaos Lord) - 385
+MoK
+Juggernaut
+Aether Sword
+Crown of Everlasting Conquest
+Shield
Hero
Karnak the Flailer(Sorceror) - 151
+2 Dispel Scrolls
+Chaos Steed
(for the purposes of fluff i do not cast any magic)
Thrognar the Crusher(Sorceror) - 151
+2 Dispel Scrolls
+Chaos Steed
(for the purposes of fluff i do not cast any magic)
Core
6 Marauder Horsemen - 120
+MoK
+Flails
6 Marauder Horsemen - 120
+MoK
+Flails
6 Marauder Horsemen - 120
+MoK
+Flails
6 Marauder Horsemen - 120
+MoK
+Flails
6 Marauder Horsemen - 120
+MoK
+Flails
6 Chaos Hounds
6 Chaos Hounds
5 Chaos Hounds
Special
5 Chaos Knights - 280
+MoK
+Full Command
5 Chaos Knights - 280
+MoK
+Full Command
Khorne Chariot - 150
+MoK
Khorne Chariot - 150
+MoK
Total Models: 62
Total Units: 15
Total Dispel Dice: 4
Total Cost: 2249
Quote:
Well the maps lack of terrain to hide behind, coupled with the fact that i don't have first turn means that my chances are pretty slim from the get go(just like last time lol).
Deployment would be pretty straight forward. Dogs in the front, a unit of marauders each side with a chariot on each flank. Then behind i'd have my knights with my lord in between.
In terms of tactics, it would simply be move forward and hope for alot of misfires. I'd ignore the cannons, focussing on trying to take out his other units. I'd try and take out the detachments with the hounds, using the marauders to take out the sword blocks. I'd try and use the knights and chariots to take out his knights.
I've played similar lists before and dealt with them well, but that was with a table that has terrain and also a few of the games i had first turn. Still, its late and i'm getting tired. Hope you all understand.
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GrandDukeJerot's list and tactics: Lord -
Arch Lector of Sigmar - 300
War altar, Sword of Power, Dawn Armor
Heroes -
Warrior Priest - 119
Great Weapon, Armor of Meteoric Iron, Joins Greatswords
Captain - 76
Plate Armor, Lance, Shield, Barded Warhorse, Joins Knights 1
Warrior Priest - 155
Barded Warhorse, Heavy Armor, Sword of Sigismund, Shield, Joins Knights 2
Core -
7 x Knights 1 - 185
Musician, Standard Bearer, Joined by Captain
7 x Knights 2 - 185
Musician, Standard Bearer, Joined by Mounted Warrior Priest
20 Swordsmen - 215
Musician, Standard Bearer, 2 x 5 Handgunners
20 Swordsmen - 215
Musician, Standard Bearer, 2 x 5 Crossbowmen
20 Swordsmen - 215
Musician, Standard Bearer, 2 x 5 Crossbowmen
Special -
14 Greatswords - 158
Musician, Standard Bearer, Joined by Warrior Priest on Foot
Cannon -
Cannon -
Cannon -
Rare -
Hellblaster Volley Gun -
Quote:
Deployment from Left to Right:
3 Cannons, Swordsmen w/ Handgunners (1 unit on the hill) with Greatswords in front of the Swordsmen, Arch Lector, Swordsmen w/ Handgunners, Hellblaster, Swordsmen w/ Crossbows, Knights w/ Captain, Knights w/ WP.
Cannons go after the chariots first - I do not like Impact Hits one bit. Handgunners will go after Armor first - I want the knights to die. Xbowmen go after the Hounds/ Marauders, whatever they are closer to. Arch Lector and Knight Units go out from the line to face the foe, while Greatswords move to the front of the hill to block anything trying to get at my firing line. Hellblaster'll sit comfortably and just try to hit anything it can get.
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