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Old January 5th, 2009, 18:16   #10 (permalink)
SimulatedSnowman
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I like the ideas of making air formations a little bit more "true to life" if such a thing could be said about a game that takes place in a fictional universe. If you wanted to really go all out, you could even make the rules not necessarily model specific but terrain specific kind of like in CoD, where having an airfield looking building allows your pilots to re-arm and re-fit, that way anyone could use them, not just Imperials. Plus it'd be neat to see what kind of modeling ideas people would have about what a Tau airfield or a Chaos airfield would look like. In any case, good stuff here.

Ah just as a fun idea here, it'd be cool if there were some kind of "Wild Weasel" rule... like ummm...

Wild Weasel- Some pilots specialize in destroying enemy anti-air positions, often putting themselves at great risk in order to do so. After being fired upon by an anti-aircraft weapon, a Wild Weasel pilot may return fire in the subsequent shooting phase and re-roll any misses. If an blast weapon is used, the player may choose to re-roll the scatter, though the second must be used, even if it is worse.

This would be more of a fluffy thing to me, since my admittedly limited experience in apocalypse games has seen only three flyers and no dedicated anti-aircraft weaponry. Still, I like the thought of pilots waiting to get shot at then making whoever poked their head up pay dearly.
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Last edited by SimulatedSnowman; January 5th, 2009 at 18:20.
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