Map: Knight on the Town Top Deployment: Arklite
First Turn: GrandDukeJerot
Arklite's list:
Rune lord
Anvil of doom
shield
Rune of stone
Rune of the furnace
Rune of resistance
Master rune of balance
2X rune of spell breaking
453 points
Thane
Battle standard
Master rune of gromril
Rune of striking
125 points
Thane
Master rune of swiftness
Rune of cleaving
Rune of fury
Rune of stone
Shield
142 points
Core
Dwarf warriors [20]
Full command
Shields
205 points
Long beards [19]
Full command
Shields
Master rune of grungi
303 points
Quarrellers [10]
musican
shields
125 points
Special
Iron breakers [19]
Full command
Rune of stoicism
2 Ancestor Runes
332 points
Bolt thrower
Rune of penetrating
Engineer
85 points
Bolt thrower
Rune of penetrating
Rune of burning
Engineer
90 points
Stone thrower
Rune of penetrating
Rune of accuracy
130 points
Organ gun
Gyrocopter
GrandDukeJerot's list and tactics: Lord -
Arch Lector of Sigmar - 300
War altar, Sword of Power, Dawn Armor
Heroes -
Warrior Priest - 119
Great Weapon, Armor of Meteoric Iron, Joins Greatswords
Captain - 76
Plate Armor, Lance, Shield, Barded Warhorse, Joins Knights 1
Warrior Priest - 155
Barded Warhorse, Heavy Armor, Sword of Sigismund, Shield, Joins Knights 2
Core -
7 x Knights 1 - 185
Musician, Standard Bearer, Joined by Captain
7 x Knights 2 - 185
Musician, Standard Bearer, Joined by Mounted Warrior Priest
20 Swordsmen - 215
Musician, Standard Bearer, 2 x 5 Handgunners
20 Swordsmen - 215
Musician, Standard Bearer, 2 x 5 Crossbowmen
20 Swordsmen - 215
Musician, Standard Bearer, 2 x 5 Crossbowmen
Special -
14 Greatswords - 158
Musician, Standard Bearer, Joined by Warrior Priest on Foot
Cannon -
Cannon -
Cannon -
Rare -
Hellblaster Volley Gun -
Quote:
Thankfully, I got the first turn. Deployment from left to right:
Knights (Priest), Block of Swordsmen w/ Xbows (in forest), Cannon (In between sections of forest), Cannon (to the right of forest), Knights (captain), Swordsmen w/ guuns, Arch Lector, Cannon, Swordsmen w/ guns, Greatswords, Hellblaster
Magic in this game is going to be a dud - I'm not going to get anything off, and if the Anvil works like I think it does (haven't played Anvil), He won't be getting away with much either. Since I get the first turn, I'll advance as rapidly as possible while the firing line tries to take out the closest shooting unit to them. Cannons will go for their artillery, hoping to end the battle before it begins.
The fact that I got first turn is what think gives me a chance at winning. If I get my Knights and Arch Lector into CC turn 2, with the greatswords in Turn 3, they'll have relatively few casualties. Which means that they'll be able to strike the Dwarves with full force. And as tough as they are, I don't think they'll be able to handle it. This is going to be a mad dash for me, while the dwarves hope to postpone my arrival on their battle lines long enough to whittle down my CC troops to a manageable size.
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