View Single Post
Old January 8th, 2009, 13:46   #1 (permalink)
gingerninja
Now 17% more helpful
 
gingerninja's Avatar
 
Join Date: Mar 2005
Location: In the ninja lab.......of course it exists!!!!
Age: 26
Posts: 2,219
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 85
gingerninja has a reputation beyond reputegingerninja has a reputation beyond reputegingerninja has a reputation beyond reputegingerninja has a reputation beyond reputegingerninja has a reputation beyond reputegingerninja has a reputation beyond reputegingerninja has a reputation beyond reputegingerninja has a reputation beyond reputegingerninja has a reputation beyond reputegingerninja has a reputation beyond reputegingerninja has a reputation beyond repute
Arena of Death VoteWar VoteWar 
Total Awards: 3
Default VCL: QF Match 4: no1cafc vs Cakeman

Map: Fields of Bretonnia
Top Deployment: Cakeman
First Turn: no1cafc

no1cafc's list and tactics:

Vampire Lord
-Lv3 Upgrade
-Master of the Black Arts
-Forbidden Lore
-Summon Ghouls
-Skull staff
-Wristbands of Black Gold
-Hellsteed
Lore of Vampires: All Spells

Vampire
-Dread Kinght
-Summon Creatures of the Night
-Blood Drinker
-BSB
Lore of Vampires: 2

Vampire
-Helm of Commandment
-Dark Acolyte
-Summon Creatures of the Night
-Hellsteed
Lore of Vampires: 4 and 5

Vampire
-Book of Arkhan
-Dark Acolyte
-Summon Ghouls
Lore of Vampires: 1 and 5

10 Crypt Ghouls
-Ghast

10 Crypt Ghouls
-Ghast

10 Crypt Ghouls
-Ghast

10 Crypt Ghouls

5 Dire Wolves

3 Fell Bats

3 Fell Bats

3 Fell bats

6 Blood Knights
-Champ, Standard
-The Flag of the Blood Keep

Varghulf


Quote:
I will deploy my army in a defensive position in the bottom right corner close to the back line, with 2 bat units deployed 12" on the board equal distance from each other and the left and right board edges.

With the bats flying off to march block in the 1st 2 turns, I should have 3 turns or so to raise and react to his movement and ambushes. After that it will be fear and numbers that will give me the edge as he wades through 88pt ghoul units that will be significantly larger and my varghulf and blood knights take any opportunities to damage his army. Any bats or wolves left will be used to annoy and limit his movement whilst the hellsteed lord and vamp fly around not getting killed and using vanhels unsure I don't get outmaneuvered. Any chances to take out his wizards will be taken be it combat, magic or psychology.

Cakeman's list:

Characters:
Beastlord Droketh: 300
Mark of Tzeentch - level 4 wizard
Chaos armour
Horn of the great hunt
Staff of darkoth
Lore of Tzeentch: 1, 3, 4 and 6

Bray shaman Gothor: 131
level 2
braystaff
dispel scroll
Lore of Beasts: 1 and 2

Bray shaman Dolkshar: 131
level 2
braystaff
dispel scroll
Lore of Beasts: 1 and 5

Core:
Beastherd: 147
14 gor, 6 ungor
Foerender, Musician

Beastherd: 140
13 gor, 6 ungor
Foerender, Musician

Beastherd: 140
13 gor, 6 ungor
Foerender, Musician

5 warhounds

5 warhounds

5 warhounds

5 warhounds

tuskgor chariot

tuskgor chariot

tuskgor chariot

special:
4 minotaurs: 224
mark of tzeentch
great weapons
standard bearer

4 minotaurs: 224
mark of tzeentch
great weapons
standard bearer

Rare:
Dragon ogre Shaggoth - 306
great weapon, light armour

chaos spawn

chaos spawn

Total: 2248
__________________
New LOChat functions now avaliable.
Quote:
Originally Posted by Cheredanine View Post
Dr Gingerninjas therapy room for kids with a poor grasp of both english and Warhammer, please take a ticket from nurse deciever


Need a list designed for any Fantasy army: Click Here
gingerninja is offline