now that i think about it, i messed up on this newest list for u. i forgot that you guys always play annihilation games. remembering that, i am going to suggest that you only have 2 troop choices, probably the storm guardians for cheapness. to make them even less expensive, u could take off the fusion guns, but i wouldn't. however, taking out another 400 points allows u to max out your scorp squads and take a full 10 man spider squad. then, instead of a farseer, take an autarch with a warp jump generator, mandiblastors, fusion gun, and power weapon. should be about the same cost. run him with your spiders. at this point you have the benefit of a +1 to reserve rolls, which u could use for all your scorps/spiders/walkers/hawks. this would give u much mobility. hell, u could start the game without anything on the board, and have the stuff that can deep strike do so, and the stuff that can't deep strike just come on your table edge. which would only be the guardians. everything else should come on turn 2, with a couple stragglers on turn 3. that would mess with your buddys.
__________________ War is my master; Death my mistress.
Maugan Ra |