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Old January 11th, 2009, 00:46   #10 (permalink)
akaean
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I was looking over the list, and the the impression I get from the spears is that they are a fantastic counter charge unit, but since I'm not finding the points for starlance/laser lance autarch and max squad size they aren't as effective as they need to be to make up for thier cost.

Also considering the importance of troop choices in fifth I've decided to change these things about the 1500 list

Droping the Autarch, and the Spears frees up 307 points!

so lets add
10 Storm Guardians w/ warlock 130
-2 flamers, singing spear, destructor

Wave Serpent 145
-tl brightlance, spirit stones

an additional warp spider, and upgrade the other GU cannon to a laser.

so to reiterate for clarity

HQ
Farseer 83
-Singing Spear, Doom

troops
10 Dire Avengers 152
-exarch, duel shuriken catapults, bladestorm

Waveserpent 145
-twinlinked brightlance, spirit stones

10 Storm Guardians w/ Warlock 130
-2 Flamers, Singing Spear, Destructor

Waveserpent 145
-twinlinked brightlance, spirit stones

10 Guardians 95
-scatter laser

10 Guardians 95
-scatter laser

Fast Attack
9 Warp Spiders 215
-exarch, duel death spinners

heavy support

2 war walkers 140
-4 Eldar Missile Launchers

Fire Prism 150
-Holofields

Fire Prism 150
-Holofields

total: 1500 pts, 4 troop choices, 6 vehicles

this takes the power of the spear's countercharge and exchanges it for 3 fire templates, another tl brightlance, and an additional spider.
if I would be better off with enhance on my Storm Lock, I would stick with 8 spiders and give my seer runes of warding, brining the total to 1498.
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