ok, while that may remain tru (and i do support jetbike squads for just that purpose), 1/3 of the games you play will see you with a home base to defend. 1/3 will have anywhere from 3-5 objectives to hold, and the last 1/3 won't have any at all. so, having only 1 jetbike squad puts you at a disadvantage here (imo). unless you are going for all out destruction on every game, and don't really want to put the effort in to maintain objectives, go for it, but i think that you will find that in the long run u end up running into trouble here. most ppl know about the good old jetbike trick of boosting onto an obj. last turn, and will try to destroy your forces accordingly. dropping TWO troops for one is probably not the best idea in this situation. you have a really nice forward portion of your army, and leaving two guardian squads at home base might be a good use of the points. this is just MY opinion. many people play extremely offensive, and if that is your style, then by all means, take the bikes. another idea would be to nix the walkers entirely and add even more bikes in. or, instead of walkers, take vypers, then your whole army would be a mobile strike force, with the ability to take cover saves every turn do to movement. just a few things to think about.
trav
__________________ War is my master; Death my mistress.
Maugan Ra |