Ok, im gonna do this a bit at a time... mainly so i don't go off track lol.
Makes enough sense adding in the chaos armor. It would be nice if shamans could still take it as well. I hear a centigor hero might be joining the ranks, so you might want to include one of those.
Im going to look into additional characters once ive done the 1st draft. A centi hero is definitely on the cards
(perhaps negating drunken for the unit he joins?
)
Why? They are never alone anyway.
It just makes sense lol. No change to points cost, i just think it fits ''fluff'' wise.
Drop their cost by 1 or 2 and maybe give them an option to become skirmishers for 2 or 3 points.
Im going to look at boosting them to ''elite'' troops (like chaos warriors) rather than have more cheap fodder in a beasts army lol.
You don't need to lose the GW to become the driver, white lion chariot crew have great weapons.
Again, a theme thing... i know its not necessary, but drivers tend to have a whip, hence sensibly would miss out on 2HWs. And when did the new HEs ever make any sense?
They don't have fast cav in the new warriors of chaos book to my memory, so don't give it to them here.
Yeah... my inspiration here was one from long ago. Iirc, they used to have ''gain rank bonus'', and this effectively negated their fast cav. In hindsight, i think ill drop this
This is expected as they were rarely used before. I still say a 3+ save on a t4 3 wound model is pretty tough, but they got rid of those options in the warrior's book for ogres so oh well. Two different equipment options for Centigor might fill the void a bit. A scout unit might be nice.
Scouts... hmmmm....
This is where fast Cav should probably go. I think giving them the +1 armor for being mounted but loosing the HW+Shield bonus is fair if there are some consolations. And/Or you could give them the option of barding but loosing fast cav, so they could be a sort of medium Cav with a 3+/4+ Save. Or maybe the have the +1 for mounted but if they take shield they lose fast cav. There are lots of options here for a unit entry with two purposes.
Great ideas
Need to find a way to wrap all this up nicely into a base model + options. As they always had that.. was it attack with 2HWs like on foot? rule that they never got to use, may look into that.
Trading scaly skin for regen would be expensive if that is the way you want to go.
I was thinking along the lines of Troll Vomit attacks lol. Although regen is a nice idea. (Aside: as a house rule, my mates and i agree that the 7th ed regen ''save'' is a poor call on GWs part, so we are adopting the old regen rules.)
To avoid confusion you could copy the new rules in the warriors book.
Agreed, but i havent looked into the WoC version yet. SOme more ''beastly'' edits may be required depending on what GW have done.
"Beast herds always form up to get rank bonuses from combats."
Remember that we still must rank up 4 wide? So no ranks against chariots etc. Im considering something like ''beasts player may choose how wide to rank up'', also preventing stupid skirm. on skirm. situations lol. May be a bit powerful though...
Thanks for all the feedback FC! 
---------- Post added at 20:50 ---------- Previous post was at 20:44 ---------- Quote:
Originally Posted by ZombieCancer I love the motivation you have phoenix and i agree, ever since 7th ed, i have been playing my VC about 95% of the time, and only really bring my BOC out during a campaign when we need a bad guy.
I like the list you got going and here is my notes and input to your ideas.
*Input- the magic artifacts need to diffidently be improved on as you stated, and i love our wargores having the ability to wear chaos armor. I think bestigors should not have chaos armor or shields because i like the idea of just fagile beasts with some big weapons, however lowering pts by 1 or 2 would be nice. I like the just 1 mark for this unit as apposed to every unit can be marked, because as i said in a previous post, i play my boc with out marking at all.
I would love to see warhounds count as cavlvery and i agree with dropping ogres, however i feel Trolls are, (although i dont field them) a nessisary unit. perhaps if GW gave them some other down fall the stupid would help them out a lot.
*My thoughts- I would love to see a couple things myself for the new BOC codex.
*Ungor unit with bows, or atleast javelins/ slings. I think it would be awesome, a crappy but annoying skirmishing squad with some range.
*A new hero, either a Centigor as some ppl said, or a type of beast that hasnt been released. Fielding either basic warrior or basic mage for both hero and lord gets old.
*Minotaurs get some sort of bonus for charging, either impact hits or AP, what ever it is, Minotaurs are the strength of my army.
*And last, i would like a new type of rare besides what the other chaos already have. My quick ideas are a beast unit that if any LOTR fans, uraki. They have narly armor and 4's for stats. Equipted with bows , GW, and a shield and sword that offers killing blow. I think this unit would be great and if it moved like the rest of the army would be devistating. I based these units after playing woodelfs to be kind of like their rare elf squad thats badass
--if not for them, some kind of badass troll unit that isnt just a waste of points, some kind of cave troll or whatever, big bad troll that kicks some butt.
These are just my ideas and thoughts on what i would like to see GW bring to the boc |
Thanks for your input

Building (on the thoughts in my head) on what FC said about a new special unit... im definitely going to look into some sort of special (scouting?) unit with bows or.. something...
I should be able to find a way to make trolls more beastly
---------- Post added at 20:57 ---------- Previous post was at 20:50 ----------
One thing that has just sprung to mind... How about making Beast Herds a mainstay unit? Like Skaven Clanrats. You must have atleast X Beast herds to be able to include up to X of any unit.
Warhounds could be an exception (as they dont count towards Core) and if you take a Doombull, this rule is removed?