Normally I'd agree with chariots impacting, but you're not going to wipe out a unit on the charge unless the daemon player has some horrendous luck with their combat res rolls and chariots in subsequent rounds are worse than useless unless they have a character with them.
Tomb Guard are good because they are tougher and stronger than skellies, and thats going to be a big help against daemonettes which are only str 3
SSCs are not going to kill many, daemon armies are typically small anyway so even a small deviation can cause a shot to miss altogether, I'd rather have an extra 10 archers for slightly fewer pts than a SSC which they'll still get the same save against anyway.
And to whoever asked, daemonic ward saves are NOT removed by magical attacks, its now a true ward save.
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