You know, I had a bunch of reasons I didn't like them, but I kept running them around in my head and spitting them back out.
FYI, IC Dreads have meltaguns, not multi-meltas
The following things stand out to me though:
List 1
Not enough anti tank/heavy armor. If you assume your ironclads are anti vehicle, this may not be so bad. Otherwise, I see 3 multimeltas and 3 meltaguns. I also feel that if you go up again a CC heavy army, you may not have the weight of fire needed to put them down before they can tear you up.
List 2
I still don't think you have enough AT. Meltabombs really seem to be a stretch for any squad not equipped with jump packs. My point being that the turn you jump out of a rhino, no assaulty unless they got out before the rhino moved. Seems like a really short effective range on your anti tank. You definitely improve your CC ability, but at the cost of your shooting.
List 3
This strikes me as a weaker version of list 1, I wouldn't really consider fielding it.
Overall it seems as though all your anti tank/anti heavy armor relies on your being in their face, but you dont really carry the assault troops necessary to prevent that from turning against you.
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