Quote:
When playing against Orks or Tyranids, for example, I make sure to take a full squad of them, with a Spiritseer (with Destructor). The sheer number of shots will thin out those mobs so that the Nob armed with a Power Klaw cannot hide behind thirty meat-shields when his squad assaults your Wraithlords. Fleet of Foot will see to it that they never have to get in close combat. |
We have a bit of a rules problem here. Lets have a look at the Iyanden section in the Craftworld Eldar Codex:
"
Any number of Warlocks in the army may be upgraded to Spiritseers for +X pts each and follow the rules given below."*
Seems fine, but then it says:
"
Character: Spiritseers are characters, but may not move on their own. They must be assigned to join a Wraithguard squad, replacing the Warlock entry in the army list."*
Here it says they may only be assigned to Wraithguard units, so it doesn't look like you can include them within your Guardian squads, thus rendering yuor tactic illegal.
*Please note that this information comes form the 2nd (and most up to date) printing of Codex: Craftworld Eldar.