View Single Post
Old January 9th, 2005, 13:34   #7 (permalink)
Nebulas
LO Zealot
 
Nebulas's Avatar
 
Join Date: Sep 2003
Location: House, UK
Age: 19
Posts: 1,227
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 80
Nebulas has got a couple and is starting to grow a thirdNebulas has got a couple and is starting to grow a thirdNebulas has got a couple and is starting to grow a third
Default

Quote:
When playing against Orks or Tyranids, for example, I make sure to take a full squad of them, with a Spiritseer (with Destructor). The sheer number of shots will thin out those mobs so that the Nob armed with a Power Klaw cannot hide behind thirty meat-shields when his squad assaults your Wraithlords. Fleet of Foot will see to it that they never have to get in close combat.
We have a bit of a rules problem here. Lets have a look at the Iyanden section in the Craftworld Eldar Codex:

"Any number of Warlocks in the army may be upgraded to Spiritseers for +X pts each and follow the rules given below."*

Seems fine, but then it says:

"Character: Spiritseers are characters, but may not move on their own. They must be assigned to join a Wraithguard squad, replacing the Warlock entry in the army list."*

Here it says they may only be assigned to Wraithguard units, so it doesn't look like you can include them within your Guardian squads, thus rendering yuor tactic illegal.

*Please note that this information comes form the 2nd (and most up to date) printing of Codex: Craftworld Eldar.
__________________
You cannot win, for to fight us is to give us power.
Nebulas is offline   Reply With Quote