Hey all,
Just a new list I've forumlated. Its fluffy, and it contains
No Exoricst!. I will not include one, as it does not go with the fluff of my army, and I want a challange. So without further ado:
HQ Canoness w/ Inferno Pistol, Blessed Weapon, Book of St Lucius
-95
ELITES Inquisitor w/ Power weapon, Plasma Pistol, Frag Grenades, Imperial Guard Veteran w/ Flamer, Familiar
- 67
Callidus Assassin
- 120
TROOPS 10 x Sisters of Battle, Meltagun, Heavy Flamer, Veteran w/ Powerweapon and Bolt Pistol
- 156
10 x Sisters of Battle, Meltagun, Heavy Flamer, Veteran w/ Powerweapon and Bolt Pistol
- 156
10 x Storm Troopers w/ Plasmagun, Meltagun, Veteran w/ Powerweapon and Hell Pistol
-140
FAST ATTACK 10 x Seraphim w/ Twin Linked Bolt Pistols, 2 w/ twin Inferno Pistols, Veteran w/ Powerweapon +Plasma Pistol, all have Meltabombs
- 273
HEAVY SUPORT Immolator w/ (Permanent) Extra Amour, Smoke Lauchers, Pintle Mounted Storm Bolter
(Variable) Heavy Flamers + Holy Promethium, Twin Linked Multi-Melta, Twin Linked Heavy Bolters, and Blessed Ammunition
- 93/103/98
Immolator w/ (Permanent) Extra Amour, Smoke Lauchers, Pintle Mounted Storm Bolter
(Variable) Heavy Flamers + Holy Promethium, Twin Linked Multi-Melta, Twin Linked Heavy Bolters, and Blessed Ammunition
- 93/103/98
ALLIES Daemon Hunter Inquisitor w/ Power weapon, Bolt Pistol, Emperors Tarot, Frags
- 52
9 x Grey Knights w/ Storm Bolters and Nemesis Force Weapons
1 x Justicar w/ Storm Bolter and Nemisis Force Weapon. Frags
- 250
Total Cost : 1515 (at max cost Immolators). If I have to use both Multi Melta Immolaters or go over I will drop one normal Seraphim.
Faith Points: 4
Tactics: The Immolators go X hunting using their flexible weapon combinations to determine what they need to take out. The DH and WH Inquisitors boost my chance of getting first term (DH), and provide some CC punch, and fill any holes in my line. The Sisters provide the backbone of the force, lots of bolters, and are flexible. They can survive CC, and take out infantry, and tanks. The Canoness provides leadership bonus’ and some CC punch. The Storm Troopers take out tanks and power armour, and are expendable. The Seraphim are good at harassing units, and are anti-armour. They can also take objectives. The Grey Knights are the Final Nail in the Coffin providing lots of firepower, and some serious CC skill. If need I can lose a few points and slap a teleport homer on the DH Inquisitor, and allow them to deepstrike, and help take objectives. The Assassin disrupts units, and enemy plans, and focuses on the most dangerous/vulnerable unit in the opponents army.
Any comments/ideas/tatics welcome.
Yossanrion