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  1. #1
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    Any problems with this list?

    Hi everyone, I've started collecting a Tau army not very long ago, so far I have 2 troops, 1 heavy support, and 2 HQ's (1 special character, which I plan to take out when I'm finished my army). I have pretty much everything of my army covered, and I'm wondering if you guys can spot anything wrong with it. And I know there probably aren't many people collecting Tau here (hopefully there are), so if you need to ask any questions, please do so.

    HQ:
    Commander
    Twin-linked missile pods
    Shield Generator
    Hardwired Shield Drones
    2 Bodyguards, each with:
    Burst Cannon
    Missile Pod
    Shield Generator
    Hardwired Multi-tracker

    I may choose to duplicate the above arrangement to fill up the 2nd HQ choice, or use an Ethereal (I am more likely to choose the former).

    ELITE:
    2 Stealth teams, leaders have hardwired target lock and markerlight.
    1 Crisis battlesuit team
    Suit A:
    Missile Pod
    Multi-tracker
    Burst Cannon
    Suit B:
    Missile Pod
    Multi-tracker
    Plasma Rifle
    Leader:
    Missile Pod
    Plasma Rifle
    Multi-tracker
    Hardwired Gun Drones

    TROOPS:
    4 Fire Warior teams
    Leaders have hardwired target lock and markerlight
    2 Kroot Carnivore teams
    Shapers (Leaders) have Pulse Rifles (Fire warrior normal guns)

    NO FAST ATTACK (IMO they all suck.)

    HEAVY SUPPORT:
    Hammerhead Gunship
    Ion Cannon
    Smart Missiles
    1-4 Seeker missiles (can't decide yet.)
    Multitracker
    Sensor Spines
    Decoy Launchers
    Disruption Pod
    Target Lock
    1-2 Broadside Teams
    Suit A:
    Shield Drones
    Suit B:
    Shield Generator
    Leader has Shield Generator and hardwired shield drones.

    The total of this comes out to approximately 2500 points, probably higher. I chose not to take any fast attack, since Gun Drones are only useful for taking hits (can't do that in a fast attack squad), and pathfinders aren't that much better, if not worse. I chose to have 2 stealth teams instead of 2 crisis battlesuit squads since I already will have a lot in the HQ choices by then. The tank has an Ion cannon instead of a railgun, since the Broadside battlesuits have railguns. What else...

    The kroot carnivores are only marginally useful to my army, so I chose less. These will serve kinda like a padding to soften enemy assaults. Although they will probably all die in close combat (I stink at rolls.), the turns taken for these will preserve time for the rest of my army to go for more threatening targets (ie. heavy support). Hopefully by the time they are all dead, there will only be a couple units remaining besides the assaulting squads. I will then send in my HQ (if he has not already died) since he has BS 5, or I may try to shoot them down before they can get to me.

    The only weakness I can see for my army is close combat. Kroot squads aren't very good at close combat either, compared to the armies I will be facing.

    Whew...that was quite a long post! -_-


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  3. #2
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    I can't comment on the army much, but it is a good idea to get rid of that special character. They detract from an army's interest more than anything.

  4. #3
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    Mucho problems... tau are poison in long range battles... (my nids got beat up again... ;()

    especially their pulse lasers and drones, both cheap and monstrous in battle...

    But a question: why does it says one shot? can it only fire once?

  5. #4
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    Mucho problems... tau are poison in long range battles... (my nids got beat up again... ;()

    especially their pulse lasers and drones, both cheap and monstrous in battle...

    But a question: why does it says one shot? can it only fire once?
    Mucho problems... tau are poison in long range battles... (my nids got beat up again... ;()

    especially their pulse lasers and drones, both cheap and monstrous in battle...

    But a question: why does it says one shot? can it only fire once?
    i think it is a good army but if you play a clense mission (most spots on the board) you would want to play with ur 2 HQs because it would distract the other player while ur other troops do all the offical bussiness or you could just suicide him :roll:

  6. #5
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    Btw, do Tau have any special characters? like heroes?

  7. #6
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    yes they have 2 special characters they are Aun'shi and O'Shavo atu don't have much varity.


    do not fear anything but fear itself
    -J.F. Kenddey-

  8. #7
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    oh... and how much pts do they cost?

  9. #8
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    i think O'Shavo cost 170 and Aun'shi cost 102

  10. #9
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    Should look ok, then again I don't know much about the Tau, but heck it proparbly look good.

    Prost!
    check out my blog: DRAGONSLAYERO

    HEY!
    I WAS IN THE IMPERIAL (Norwegian) GUARD!

  11. #10
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    gotta meet some Tau sometime, and of course defeat it..

    with a lotta sceneries ur dead... ;P

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