1000 Point Tyranid - Warhammer 40K Fantasy
 

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  1. #1
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    Hq
    1 Tyrant 161
    (VC, ST, ADRG I and WS, EnS, TS, EC,)

    2 Tyrant Guard 90

    Elites
    1 Lictor 80

    Troops
    12 genestealers 192

    24 Hormaguants 1 node 250

    24 SpineGuants 1 node 130

    Heavy Support
    1 Biovore poison mines 52

    1 Zoanthrop Warp Blast 59

    Total 1014
    total number 66

    I mostly fight marines and necrons occasionally guard. I'd like any constructive suggestions that anyone has


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  3. #2
    Senior Member slicer's Avatar
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    Poison mines are pretty poor against marines IMO id rather use bio acid, very random, but its higher AP makes it more likely to wound, poison works well against necrons and guard though... wel against immortals and the c'tan since they both have high T, 5 and 8!!! Theres lots of lone units in your list, I find that tyranids work better in little groups, for example I usually use 3 zoanthorpes, 3 lictors or 3 biovores, I just find they work better in groups than individually, you may find that they work better this way I just prefer my way.
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    A carnifex would be nice to see in your army. Dont use just on biovore and one throp, they are total useless in a group of one. If you ever use Biovores make sure that you have at least 2, 3 is always better. If I where you I would scrap the biovore and throp and put a Carnifex in there. Otherwise, its quite solid.

  5. #4
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    yeah I just got wrecked by Deamon hunters today its starting to get agrivating I was thinking about a carnifex but I dont have much cash right now

  6. #5
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    Deamon Hunters hey? Hmmm, maybe more Throps. DH will sure hate taking out 3-5 25 point models at a time you use a warp blast. If you concentrate your fire with 2 or 3 Throps you can nearly take out a whole squad of normal DH&#39;s. Dont try to make your Tyrant be a hero(or try to be) by charging a GM. Leave that work up to Genestealers.
    I will also strongly recomend that you dont use a Lictor against DH, they wont tie them up and will die in one turn. You might get to attack first, but than your going to take 10 strength 6 hits... Save up some money, than when you need more advice before you spend it just post here.

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    IMO OOE is a must. More lictors, scrap the throps and biovores if u only got 1. my army got 24 stealers, so at least 12 get into H2H alive and well

  8. #7
    LO Zealot Monsieur Cartier's Avatar
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    Nice to see some 5-point spinegaunts. You might wanna split them into 2-3 smaller squads, so that if there&#39;s one left he can just ***** off the enemy flank and get a whole squad&#39;s shots wasted on him. I managed to distract a squad of GK Terminators with 4 spinegaunts and then charged with a HT, 4 warriors, a lictor AND 3 zoanthropes. Needless to say they died. I&#39;d lose the single zoanthrope+biovore in favour of more troops, swarms count for more when the enemy is more shooty
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  9. #8
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    My lictore preformed amazingly It survived the whole game took out a few assasins and a squad of guards man. Needless to say my tyrant got pick off by another assasin The calladous assasin or somethign like that. If I had known what it did i would have killed it first.

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