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I've been thinking about the new Chaos and Eldar codices a lot lately, mostly with relation to wargear.
In particular, a lot of wargear options are simply not there any more. This is less apparent with the Eldar codex than with Chaos, but it is there as well. Nowhere in either codex is there an option to take grenades; either you have them or you don't. Period. In addition, rather than having a generic wargear section with fixed point costs, each unit is now customizeable within very narrow limits. We're also seeing certain types of wargear (such as khornate chainaxes) going away along with things like optional veteran skills.
A good example of this is the new chaos marine, who has a lot of wargear by default that was optional in the previous codex. All told, he has about 5 points more gear than his imperial equivalent.
At the same time, faction armies seem to be going away. No more craftworld or chaos army specific rules.
I find this rather perplexing. It's almost as though the game itself is being simplified through the more recent codices, and it leads me to wonder if this is the first step towards simplifying the entire game in the next edition of the core rules. With the direction the Chaos codex is taking us in, it's not a big step to imagining frag grenades no longer exising, along with the rules they pertain to.
What do other people think about this? Is GW making the game as a whole less complex as time goes on?
Last edited by Redtwin; October 19th, 2007 at 04:31. Reason: Clarified and made more clear
This is what happens when people complain too much about FAQs and rules problems. The less combinations there are the fewer problems will pop up. Honestly I think it's too early to say anything about 5th edition, however is my luck with 5th editions holds out it will be a golden age for 40k (at least for me). At the same time all they need is a change up in the design team and we'll have 3rd edition codices pumped out again...
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Rules for grenades are on page 72 of the rulebook.
There's some truth to that. At the same time, more restricted lists like this make it far easier to balance the army as a whole.
And if I find that the next edition is too simple, I can always try to stick with 4thEd within my group... After all, there're still people playing with the 2ndEd rules. =) Of course, that'd rule out tournaments unless I wanted to use the simpler new list, but them's the breaks.
But I do find it a bit odd that GW FAQs are late (or not out at all) and don't discuss many of the widely known problems... Can't be the designers are so overworked they can't think the rules over and make a sensible decision, can it?
"The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."
The game is changing.
It's less about what coloured buttons you buy for your soldiers and more how you use them.
I prefer it this way.
Sure, my list has dumbed down somewhat.. however, my gaming has gained an extra level of depth to it.
Also.. CSM may have ultra grit.. but imperial marines have ATSKNF.. and that makes it ALL worth it if they lose an assault.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric