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umm i posted this and it disapeared O_o
Army made for fluff
Sacer Angela 395 pts
Master Crafted Force Sword
Vetus Belligerator (Dreadnought) 105 pts
Close Combat WEapon
Twin linked HEavy bolter
Troops 350 pts
2x 10 man Sacer Belligerators ( same as tatic squad
2x missle launchers
Heavy saport 170 pts
Sacer Obitus Belligerators ( devistator squad)
4x misle launchers
is the angelic fist a normal power fist or something different, looks ok except for your super expensive librarianish dude, who it also seems is the only assaulty force in the army
Veni Vidi Variant
I came, I saw, I got a different type of Leman Russ.
The spikey ones go faster.
98% of the teen population has smoked weed, the other 2% went straight to crack.
Saga of the Ages. Click it.
Rules for grenades are on page 72 of the rulebook.
OK mate here we go:
First off your army is unbalanced, you have spent more on your HQ than you have on troops, the points spent on troops should be approaching 50% of your total, I would suggest you get more
as for your HQ,
as the previous poster I assume angelic fist is a power fist? are you using this or the force sword? take one or the other and replace the other with a CCw or bolt pistol - this will keep your extra attacks and save you points
You dont need the Articifer armour unless this guys is gonna wonder round on his own and even then it is probably academic, if hew is with a squad, the only time he will need to make a save is when he is in close combat with something nasty, in which case you will probably be using the iron halo anyway.
The same is probably true of the master craft on the force sword - with his WS he will probably not need it, you can use the points better elsewhere
Dread - needs extra armour, desperatley. Also why the Heavy botler? you facing guard/eldar? fine, otherwise take something like a plasma cannon or a las cannon, would also be tempted by ML arm
OK but pretty bland
Everything you have been told is a lie!