Iron Hands 1500 Points - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Results 1 to 6 of 6
  1. #1
    Member
    Join Date
    Oct 2003
    Posts
    228
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    HQ
    Venerable dread
    Storm Bolter
    Plasma Cannon
    MIssile Launcher

    Iron Father
    Power weapon
    Bionics
    Rosarius
    PLasma Pistol
    Signum

    Elite
    Dread
    TL Lascannon
    CC weapon
    Storm Bolter

    Troops
    10x Space Marines
    Missile Launcher
    Flamer
    Vet Sarge
    Bionics
    BP
    Thunder hammer

    10x Space Marines
    Missile Launcher
    Flamer
    Vet Sarge
    Bionics
    BP
    Thunder hammer

    Rhino
    Smoke

    Fast Attack
    10x Assault Squad no jetpacks
    BP & CCW
    2x Plasma pistols
    Vet Sarge
    Terminator Armor
    Thunder Hammer
    Storm Bolter
    Bionics

    LR Crusader

    Vindicator
    Extra Armor

    strategy: The assault squad and the Iron father ride in the LRC. The rhino squad will follow behind or near the LRC squad while the dreads just take out specific targets.

    iron Hands
    Haemonculus Coven Dark Eldar

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member
    Join Date
    Feb 2004
    Posts
    72
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    ach. bionics. it burns my eyes...not really, just that in my opinion 10pts. for a 16.67% chance of survival isnt the best.

    by the way what codex are the rules for iron hands?

  4. #3
    Member
    Join Date
    Oct 2003
    Posts
    228
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    theyre in index astartes 3. The reason for bionics is that its fluffy, but its also only 5 points.

    (edit) just a thought:

    What if i dropped the second dread and all my troop choices and instead went with 2 6 man squads inside of razorbacks and a small squad of scout snipers? if i do this what should I kit my razorbacks with? the squads inside will still have 1 missile launcher and 1 flamer. should I go anti-tank with TL las or the las and plasma combo?
    iron Hands
    Haemonculus Coven Dark Eldar

  5. #4
    Senior Member Oblivion_Angel's Avatar
    Join Date
    Dec 2003
    Location
    B'ham
    Posts
    474
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    first of all, i would drop the LR and just put drop the termie to a normal vet sarge and make the quad 9 man with the +1 model for the vet sarge and just drop in in another rhino. and i would drop the iron father to take more marines and another dreadnought.
    Quote of the week: "dude, for a whole hour, i would fall asleep!"

  6. #5
    Member justwill's Avatar
    Join Date
    Apr 2004
    Posts
    73
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)
    I'd say drop the second dread, put your Iron Father on a bike and give him a bike squad. Then downsize the assault squad and give them jet packs. Put your tac squads in rhinos and have a vet squad with assault wpns in a razorback. This is just what I am going to do to my army,but feel free to do it to yours.

  7. #6
    Senior Member Donny B's Avatar
    Join Date
    Nov 2003
    Location
    Sackets Harbor, NY
    Posts
    289
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    small tweek: If you drop the CCW for the missile launcher on a dread, you loose the storm bolter underneath the CCW.

    Other than that, not a bad list.

Closed Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts