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Here is my 1500pts 13. Company Spave Wolves list against my IG mate as defender in a meatgrinder mission.
Lightning Claws, Runic Talisman, Runicarmour
Terminatorarmour, Frostblade, mastercrafted Plasmapistol, Mark of Wulfen, runic tralisman, Meltabombs, wolfpelt
10 Storm Claws
Wolf Guard with Bolter-Flamer, Energieweapon and Mark of Wulfen
10 Grey Slayers
Wolf Guard with Bolter-Flamer, energieweapom and Mark of Wulfen
7 Grey Slayers
2xHeavy Bolters, 1xMissile launcher, 1xLasercanon
The plan is to fallow the Space Wolves doctrin that attack is the best defense, moving as fast into CC as possible. The Grey Slayers with plasmaguns will take position where they can give firebackup, while the StormClaws will be moved around the board to go tankhunting. I know that he has one Leman, one Baselisk and one Chimera, so the Baselisk will be my first Priority, while the Longfangs willl try to get the Leman. After that they are good to mow down infantry.
I quite massacered the IG. Because of the meatgrinder scenario rules the IG had sustained attack and the 13. company wolfes managed to slaughter just anything the IG trow at them time and time again ... At the end of the game 128 IGs had died, compared to 19 Space Wolfs.
Anyone interested in hearing the rest of the story?
this army needs some changes
first change the wolf lord to wolf priest
then turn the 10 wulfne into one unit of 9. add the wolf priest to the wulfen (btw give the wolf priest a mark of wulfen)
what are energie fist? do you mena poewr fists?
okay and currenlty, your army list is illegal
you have 4 elite choices(2 wulfen +2 storm claws)
i'd say to drop one storm claws so you can add some wolf guard leaders to your grey slayers
and you need PLASMA cannons in your long fang squad
if you have the points add a secind squad of long fangs to get more anti-tank abilities
First, my list is not illigal, I have one pack of storm claws, not two, and two small packs of wulfen make two seperate targets ... better then one big one, the smaller ones could get ofer the board relatively unharmed compared to the other bigger units that pose a treat.
Second, in the 13. company you need a Wolflord, no matter what, he is a compulsory choice.
Third, Wulfpriest may not be given the mark of wulfen, because its theit job to protect their brothers from sucumbing to the curse, and its their untainted influence that lets them controle the wulfen.
Forth, 2 packs of long fangs are quite costly in a 1500 game if you want to have some sort of man power. I like plasmacanons, too, but they were to expensive for this army composition, and heavy bolters a quite good anti infantry against IG.
Yeah, with energiefist I meant power fists ... in the german codex some things are called a bit different, runic armour is Ironwulfarmour, the chaplain is an ordenspriester and power weapons are called energiewaffen.
But thanks for the advice