2500 Pt Blood Angels Death Co Army - Warhammer 40K Fantasy
 

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  1. #1
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    Using the rules for a Death Company army out of Chapter approved.

    HQ
    Sanguinary High Priest
    Master crafted plasma pistol
    Power weapon
    Reductor
    Master crafted
    Terminator honors
    Jump pack

    Chaplain
    Master crafted plasma pistol
    Crozius Arcanum
    Rosarius
    Terminator honors
    Jump pack
    Bionics

    Elite
    10 * Veteran Assault Squad
    2 Plasma pistols
    Terminator honours
    Melta bombs
    Veteran Sergeant
    Power weapon
    Plasma pistol
    Melta bombs

    Troops
    7 * Blood angel scout squad
    Frag grenades
    Veteran Sergeant
    Plasma pistol
    Power weapon

    6 * Blood angel scout squad
    Frag grenades
    Veteran Sergeant
    Plasma pistol
    Power weapon

    Fast Attack
    10 * Assault squad
    2 * Plasma pistols
    Veteran Sergeant
    Plasma pistol
    Power fist

    10 * Assault squad
    2 * Plasma pistols
    Veteran Sergeant
    Plasma pistol
    Power sword

    10 * Assault squad
    2 * Plasma pistols
    Veteran Sergeant
    Plasma pistol
    Power sword

    Heavy Support
    Dreadnought
    Plasma Cannon

    Cost: 2500

    I know it's terribly min-maxed, but it's a one-shot, once in a blue moon type army.
    I'll use it when I'm tired of my shooty eldar and emperor's children.

    Jack of all trades, master of none.

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  3. #2
    Senior Member Mrmeeperthe2nd's Avatar
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    Looks good but dont you need brother captain tyco to lead this army? Also i think you should take out one of the assault squads and get a veteran squad in a rhino.
    You know what they say, if you dont like the weather in houston...go back to where you came from

  4. #3
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    Tycho can't take a jump pack. This army will also do well in 4th edition, when rhino rush will be taken away from us. By the second turn, the enemy will have one helluva CC headache on their hands. The two heros both have 6 power weapon attacks, 7 on a charge, have ignore injury and bionics. Oh, and the high priest and chaplain will both be joining the veteran squad so they all get to rerole misses on the charge.
    Jack of all trades, master of none.

  5. #4
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    U need more marines the army shouldn't have scouts scouts are cheap but die to easly. I say Las cannons in tact. squad. Whirl wind and Dred nought o yea def. a death company lol and a dev. squad with 3 plasma cannons and 1 heavy bolter!
    Kickin some @zz thats what i do and i only lost about 3 times in 2 years out of like 20 games
    :ph34r: :ph34r: :lol: :ph34r:
    [QUOTE] "For eleven hundred years I have fought and I have seen the darkness in our galaxy. I have seen the vileness of the alien. I have seen the heresy of the mutant. I have witnessed the sin of Possession. I have seen all the evil that the galaxy harbours and I have slain all whose presence defiles the Emperor. I have seen what you have seen i Have fought what you must fight and i have slain what you must slay.
    You are armored by the Emperor himself.
    Righteousness is your sheild. So fear not and be proud, for we are the sons of Sanguinius, the Protectors of ManKind
    Aye, we are indeed the Angels of Death"

    -Commander Dante adressing the Blood Angels Chapter at the start of the Alchonis Campaing

  6. #5
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    Okay, a devastator squad in a death company army? That's incredibly stupid. They move EVERY turn. Same thing goes for lascannons. And scouts are better because they get more attacks.

    Scouts die easier? That's the whole point, re-read the title.
    Jack of all trades, master of none.

  7. #6
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    I like the list! Devestators would be bad idea.
    "Tyranids? Tyranids don't scare m-"

    "Further suicide will not be nessessary"


    <div class='quotetop'>QUOTE</div><div class='quotemain'> If they react by insulting
    everything around them in rapid noobish and causing general mayhem, it is because
    they are a n*** and have had a small seizure due to their inability to understand
    what is happening.
    </div>

    Brilliant, truly brilliant.

  8. #7
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    I love the list i did one like it once......it died but that was my fault.

    No matter what if there is a single plasma cannon on the board keep all your men 2inch apart that will give them a mega head ache.

  9. #8
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    You can&#39;t do nothing but hate the blood angels and their dead friends... or whatever they are.

    Sic stats when they charge and 4+ rolls to ignore wounds? It&#39;s like necrons with close combat effectiveness and no phase out.

    If you are the one charging, not much can stop you... Go Space Marines&#33;

    Certanly a collorfull army.

  10. #9
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    wow blood angels death co army with assualt marines is it enven worth it.

    get normal marines with a rhine it is way better for the point costs
    W/L/T


    Blood Angels 31-15-5
    WorldEaters 21-0-0
    Orks 15-20-0
    Space Wolves 6-2-2

    I HAVE AN ADDICTION FOR WARHAMMER 40K AND I LIKE IT&#33;

  11. #10
    Senior Member Psipher19's Avatar
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    Originally posted by madmax1324@Jun 13 2004, 20:55
    wow blood angels death co army with assualt marines is it enven worth it.

    get normal marines with a rhine it is way better for the point costs
    not in 4th ed.
    "Democracy is two wolves and a sheep voting on what's for dinner"
    -Ben Franklin

    -Guns don't kill people, bullets do.-

    -Support your local game store! Don't buy online or from GW stores.-

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