Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Right, so I fought my first battle against 13th Company recently and, as such, I didn't know what to expect.
Now I know what to expect =|
As a result, I've decided to piece together a Necron army list that maybe able to counter the onslaught I encountered, among which included a squad that dished out 40+ attacks on the charge, which also got a free 6" move at the beginning of the game and that also had the fleet of foot ability.
The list I put together was designed with the idea in mind that, given the table sizes we play on, I won't be able to avoid getting into close combat no matter how much shooting I have. Thus, I figure I might try to match him on the field as best as possible. Any comments you got would be most appreciated.
2x10 Warriors - 360 (For bait)
2x10 Flayed Ones - 360 (For counter-assaults)
5 Pariahs - 180 (For counter-assaults)
8 Destroyers - 400 (For shooting until they can reach me)
1 Lord w/Res Orb, Phylactery, Phase Shifter, Disruption Field - 190 (For support, keeping dudes alive; Disruption Field cause I had 5 points left over, heh)
1 Nightbringer - 360 - (For obvious reasons)
Phase Out: 12/49
Heh, I considered throwing in some Heavy Destroyers, but from what I saw, they don't have any 2+ save guys, so I opted for more shots from regular destroyers.
Heh, I also realize that the phase out value is not very high, but that's the price you pay for gaining somewhat equal ground in the close combat arena.
Might consider using a Monolith in place of something, or just keeping it the way it is, Let's hear it.
I personally may just get some lower AP and/or shotty guys, drop the flayed ones and Pariahs for a mono and some immortals. The nightbringer should be good on his own to handle the break through guys, I meen the warrior etc. can still help a bit if it gets rough. YOu could just deploy way back on the edge. What size of board do you guys play on exactually?
I can't recall the exact size, but I believe it's somewhere around 5ft x 6ft, however, we cut off the back 6" on both board edges, so it ends up being around 4ft x 6ft. And in the game we played, I set up as far back as possible and he still reached me in his 2nd turn. =/
However, I dig the idea of having more shooty stuff to try and kill as many as possible before the inevitable close combat. What other comments we got?
Thats what I would probally do. If you really want to beat him because he's bugging you, I dunno what models you have but... go for volume over quality instead of the few hard hitters get the mobs of intermediate wepeons. I havn't read the NEcron Codex for ages but i have a necro friend who does well against my Khrone player friend with this type of tactic, its similiar to your situation. He gets a Monolith and the C'tan along with lots of base troops and those immortals. Even good armor is bound to fail saves and the nightbringer can really dish out the cc damage like no other.