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Over the years I've heard a number of people complain that "tailoring" your army to fight a specific enemy is not good sporstmanship (gamesmanship, perhaps?). Many of these people would like a more rigid system where there is a limit on how much of a specific weapon/unit/power you can use in specific point game. For example (and I use Eldar examples because they are accused of this often) using 3 Wraithlords or 3 squads of Dark Reapers is unfair (especially 1000 pt. or less games).
These people claim that when you over use an asset that your army has it becomes "cheese". If I load my Eldar army up with Starcannons to combat Marines or if I switch them for Scatter Lasers against Orks I am a power gamer. I understand that it's much harder for some armies to tailor a squad to combat specific threats (a basic Ork squad can only have Big Shoota's, Burna's and Rokkit's) and some newer players just do not have enough models to do this regardless of what army they play.
Personally I believe that this a freedom that the game allows you and there is no such thing is "cheese" (every army will have a weakness), but should there at least be guidelines on how to put together an army? Anyone been accused of this or had any experiances like this?
its common sense though, you might load up on lascannons for necrons, but switch all those choices to autocannons or heavy bolters for IG, its not like you should have to choose and get your ass kicked in the game every time you play an army that can defeat you with the setup you have
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Its perfectly reasonable to tailor armies to fight certain opponents, the exception to this rule is tournaments though, as you have to be fair on everyone.
For example, I regularily play against guard and tau so my army contains lots of plasma cannons and autocannons and the like, but occasionaly I face a space-marine army, In which case I switch over to missile-launchers and lascannons
What doesn't kill you, cripples you for life
Whoever invented the Rubix Cube had a sick and twisted sense of humor
I will not eat oysters, i want my food dead, not sick, not wounded, dead.
Its gennerally fine.
If your forces knew they were coming up against an armoured company do you think theyd load up on heavy bolters?
no, theyd load up on lascannons, missile launchers and meltaguns.
If they knew they were coming up against marines they shouldnt take only starcannons for theyre heavy weapons.
Specifying against an opent is ok, as long as its no just a ione gun victory.
yes i am saying something about all starcannon eldar armies.....i think....am i...... :huh:
ARGH! Run away!
Wait, we have to take a mo
Damn that *runs off*
Oh look i passed, guess im staying here in front of that giant bloodthirster.
We usually stick to one army list like a tournament around here. Some games get tailored, but not too many.
in tournys, you can't change the lists. but when just playing for fun, i change them all the time. Yeah, like i'm gonna use the EXACT same lists that i use for crons when i play Eldar.
"And whoever wants to be a creator in good and evil, must first be an annihilator and break values. Thus the highest evil belongs to the greatest goodness: but this is--being creative."
~ Friedrich Nietzsche ~
This issue comes up alot recently... and like Wadayamean said:It makes sence but none the less it is annoying. The way we play tourneys is practical and works great:If your forces knew they were coming up against an armoured company do you think theyd load up on heavy bolters?no, theyd load up on lascannons, missile launchers and meltaguns.
1) All players give a Army list to the tourney ref. This list contains the player's name the race he uses and the (usualy) 1000 pts army
2) then they give the reinforcment army list: this list consists of extra units that can be swaped in between games but this list can hold no more than 10 individual figures or a max of 25% of the total pts game size
(The figures are counted at their highest cost possible in the codex. For example, Dark angels can use plasma cannons in thier tactical squads @ 30 pts a peice but in a devestator squad they are worth 15 + 35 = 50. So we count them as 50 pts and so on).
In other words if you play a game of 1000 pts then:
the primary army list = 1000pts
the reinforcment army list = 10 figures or 250pts
This represents the fact that a Army wont always have everything it wants in unlimited amounts... anyhow it makes it really fun and pretty equal for everyone. beacause if someone has an army thats strong against something the opponent might have something that will turn the tides
I had this long signature made up, but I didnt like it...
i heard that some tournments ask you to bring 3 lists. one is 1000points and you have to use that every game. the other two are both 500points and you can choose which one you use before each game. i think its a good idea. however i also like the idea of making one versitile list for a tourny and just sticking to it... but sometimes you just get owned bad :lol:
I never change my list just because I'm facing a new opponenet. My strategy is to write a list that can already take on any army that I might face. I don't too bad using this idea either. My White Scars list hasn't changed since I first wrote it and my record with them at my store is 27/5/6.
The key to 40k is writing a balanced list and also having a good sense of tactics to make the full use of your list. I've had people put in every high ST weapon allowed in their army just to take out my TO 5 bikes, but due to a lack of decent tactics he still lost badly.
Well, I tend to play a "theme" (currently Colonial Marines because a friend of mine is building a 'nids army. I'm sure something else will catch my fancy in a week or so though ), so I use the same list for most every battle. It is tough to do that with Guard, and I have to say I don't win many battles, but I like the feel of my army enough not to really care. The failure of my guys to win makes it that much more tragic-heroic, I guess. (About the only level of heroism I can aspire to with my skills .)