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I almost always play SM
1 w/ crucible of malediction
Succubus w/goblet of spite
9 wyches w/ wych weapons
2 squads of ten DE with 1 dark lance
1 ten man squad in raider with splinter cannon
1 ten man squad with splinter cannon
2 reaver jetbikes
4 scourges w splinter cannons
1 normal scourge
What do you thing of this? this is my second list of DE my other is also somewher on the forum. Do you like this one or the other one better
ditch the haemonculi and mandrakes as they are a waste of points and use the points to increase your warrior squads and give them more heavy/special weapons and to give the raiders dissies and maybe lose the scourges for a ravager with 3 dissiesI'm not quite sure what this means care to elaborate asto what type of squad its inFast Attack
Veni Vidi Variant
I came, I saw, I got a different type of Leman Russ.
The spikey ones go faster.
98% of the teen population has smoked weed, the other 2% went straight to crack.
Saga of the Ages. Click it.
Rules for grenades are on page 72 of the rulebook.
those are reavers mang.
Haemonculus Coven Dark Eldar
Arite well I'm going to say one thing before I get started and thats DE is an extremely hard army to use and I've only found a couple of lists that actually ensure a reasonable game.
Hq- Thats one decent Hq build good vs. IG, Eldar and other toughness 3 guys. I personally never us that mode but thats your choice. If that style isn't working for you drop the torm helm/punisher/animus for agoniser, splinter pistol. Incubi Masters are always a waste of points imo, their use just seems way to limited to warrent the boost in cost. Drop the HAemonculus all togther including the crucible (only field this thing if you are playing eldar or a thoasand sons army). and just go for 5 plain incubi. Also you may want to drop that Nightshield unless you are really good at judging distances because raiders are going to be charging so its hard to make the distance bonus of any real effect.
Elites- Wyches rule cept your succubus needs to be redone drop that goblet. For an agoniser. Lose the mandrakes the only place these guys have in any army is a theme army based around stealth.
Troops- Not sure exactually how your troops are organized but there tends to only be a couple of good troops mixes. 1) Raider squad- With splinter Cannon/shredder or possible the blaster instead depends on the army T3 guys use the shredder SMurfs or armor company use the blaster. the anti-troops opinion in this case make one of your guys a sybrite with an agoniser. 2) Raider squad with a blaster and darklance the anti-tank opinion. Usually just drop these guys off to the side and smash a tank open then they can give a nice base of fire. 3) Sniper squad a 10 man squad without a raider with 2 Darklances mostly used for tankhunting only. That's just my opinion but if you can keep your troops in those three modes you'll probally be fine.
Fast Attack: Unless you use at least 5 RJB they are kinda wasted. Liek most DE they should get innto cc quickly and with only 3 they will be hard pressed to cause any real damage. The best RJB squad for the value imo is a five man squad with 2 blasters and a succubus with power wep and tormenter helm.
Hvy. Support- I personally just hate the scourges they are like an exteremly weak dev squad imo. Ok they can dis out alot of damage but its still a bunch of T3 guys. I have heard of people using them effectively buy they are very difficult to use. Talos this model while cool is also sort of a waste. Unless your going to try a footslogging DE army which would be just insanely difficult to use, it never fits the game play of the DE, it sometimes works as a hvy. wep magnet but not always. For hvy. support the way to go I think is the Ravager for 5 more points then the Talos you get a skimmer that has 3 DL's seems more worth wild. IF you are going to switch to the Ravager either get 3 DL's or 3 Disses' nver mix them up. Also, Ravagers are a unit that can usually benefit more from a shadow field then anything else.