Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I have been busy working on my Chaos Space Marines Army List for a few weeks now. Agonising you might say. One of the reasons I am finding it so hard is that I don't really understand how VPs and mission will function in 5th edition So my question is what does it mean that only troops are scoring units? Does the points value of the unit have anything to do with it, how will it affect each of the missions?
I am keen to understand the mechanics here.
Also someone told me that summoned demons aren't scoring troops, just Troops. Where did this come from and is it true or false?
Hmm tough cookie.
Well as far as ive been led to belive the missions will be prity much the same but with the inclusion of objective missions, a la appoc.
As far as the rules are concerned its just gonna be troops that are scoring units (only troops count as vp, only troops can take objectives etc etc).
Im still not sure about all this tho so unless u want to wait 28 days or find someone who already has the rules thats ur best bet.
Im not looking forward to this tho as my eldar list has bout 200 pts of troops, sob.
Which is sort of what I am getting at. Do I need to have 3 or 4 troops choices or do I need 50%+ of my army in troops? If the VPs come into it then it is a huge change. Suddenly elite units will be like dedicated transports, effectively dead when you put them on the table.
A wast of points almost.
I know that the stores have their copies now and I just wondered if anyone had had a chance to look through the VP and mission sections to see how the mechanics of the game were going to work.
It strikes me as important.
Yhea it does strike me as odd over the troop thing but it does make sence (sort of) that u need troops. Couldnt they have just made the compulsory troops 4 instead of 2?
Im just winging now so ill stop, next time in in GW ill see if i can squeeze some info outof em.
No more NG spearmen, thanks! Now I need some pump-wagons!
This is not an actual rules question since we don't know how it will work until we have a rulebook we can use. Just wait for the rulebook and all will be revealed...
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Games are won and lost via control of objectives, where only troops count as scoring units.
When victory points are used all models count, one of the examples is a land raider that has a points value of XX and is therefore worth XX in victory points if destroyed.
Back in the zone!
I think that I shouldn't be criticised for asking a rules question in one thread and be simultaneously criticised for claiming that people can't be familiar with the rules yet in another.
That strikes me as unfair.
Either the rules can be discussed now or they can't.
Anyways. Do I need to buy lots of expensive Troops choices to score lots of VPs?
5e has 3 missions and 3 deployments, for a total of 9 different games. Two of the three missions are objectives based, one is decided by "kill points".
For the objectives-based missions, only Troops can claim the objectives, but any unit -- from any Force Organization slot -- can "contest" them. Meaning any unit, including non-Troops, can deny objectives, but only Troops can claim them. The more Troops you have, therefore, the more likely it will be that you will have units that can earn you a victory. With too few Troops, the best you can ever play for is a draw.
The Annihilation mission -- the one using "kill points" -- is determined thusly. Every unit destroyed earns the player who destroyed it 1 KP. The player with the most KPs wins.
There are optional ... "suggestions" ... players may choose to use Victory Points to break ties. But they're not part of the main rules at all. Save in tournament situations, where it will probably be necessary to determine these things more exactly, I would imagine VPs would almost never be used in normal play.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014