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Thread: 1500 Point Sm

  1. #1
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    HQ: Chaplain w/ Terminator honors, Jump Pack, Master-crafted Crozius

    Elites: Vet Squad x9 with CCW, Sarge w/ master-crafted lightning claws, Rhino w/armor and smoke

    Troops: Tac Squad x10 with Missile Launcher, Vet Sarge with Power weapon

    Tac Squad x10 with Missile Launcher, Vet Sarge with Power weapon

    Tac Squad x6 with Missile Launcher, Plasma Gun, Vet Sarge

    Fast Attack: Land Speeder w/ Multimelta

    Land Speeder w/ Multimelta

    Heavy Support: Predator Annihilator w/ Lascannon sponsons and armor

    Vindicator w/ armor and smoke

    Whirlwind

    1493 points... what do you think? The Vet Squad is pretty expensive, but they get a massive amount of attacks plus the vet sarge's 4 on charging that reroll one miss and all wound rolls. I just think theyre cool because in the only game I played with them, this squad mowed over a squad of Khorne berserkers!

    Semper Fi!!! Emperor's Phoenix: 7/3/1

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  3. #2
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    i assume your chaplain has a bolt pistol as well..... thats an extra attack for only 1pt. and with the other 6pts you could give him or someone else purity seals, seeing as your not using them for anything else.

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    drop the Chaplain's Jump Pack. no point haveing unless you using blood angels or you have some fast moveing troops
    <img src='http://www3.telus.net/naran/blackadder/images/BA1adder.jpg' border='0' alt='user posted image' />
    <span style='font-size:21pt;line-height:100%'>From now on i shell be known as the black vegetable</span>

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    Drop the Jump Pack on the Chaplain, and the Master-Crafted Lightning Claws aren&#39;t worth it either, dump them. Alsol, you have too many Anti-Tank guns. You need some Heavy Bolters or something. Put them in your Tactical Squads. Also, have one on one of the Land Speeders. Well, that&#39;s my thoughts.

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    Yeah, the Chaplain has a bolt pistol, just forgot to put that in...

    I really don&#39;t like heavy bolters, they just can&#39;t put down the hail of fire that I want them to. I do always use them against Tau though.


    Here&#39;s a revised list:

    HQ: Chaplain w/Terminator honors, Master-crafted Crozius

    Elites: Vet Squad 10x w/ Vet Sarge (lightning claws, Purity seals), 9 CCW, Terminator honors, Rhino w/ smoke and armor

    Troops: Tac Squad 10x with ML, Vet Sarge with Power weapon

    Tac Squad 10x with ML, Vet Sarge with Power Weapon

    Tac Squad 6x with ML, PG, Vet Sarge

    Fast Attack: Landspeeder w/ multimelta

    Landspeeder w/ multimelta

    Heavy Support: Devastator Squad 6x with 2 ML, 2 PC

    Vindicator w/ armor and smoke

    Whirlwind
    Semper Fi&#33;&#33;&#33; Emperor&#39;s Phoenix: 7/3/1

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    Hq- You don&#39;t really need the mastercraft its fairly expensive without being all that useful.

    Elites: Drop one guy from this squad if you really want to keep the tooled up big ugly cc squad. So your chaplian can fit in the rhino with them.

    Troops: I would drop the Vet. sargs with power weps. Just keep the normal shooty base going here. I would probally tweak this area a bit. Make one squad your cc those vets. will need some back up. Give them like 2 plasma gun or meltas and a rhino. Then make your other 2 squad the shooty base with the ML launcher and maybe some other wep, like a plasma gun.

    Fast Attack: I would make one of these speeders a troops killing one with the double weps option. Assualt cannon and hvy. bolter probally.

    Hvy. Support: I would have kept the Pred. Also the vindicator is a very cool tank, I&#39;m 2 cheap to go buy one, I just love its nice large template that can murder armor and whole troops squads. Altho its bound to attact alot of wepeon fire, thats why I would keep the pred. for another tank target. Whirlwind, well this is sorta a toss up. It will be a nice anti-troop bonus, but you could use the points here to buy that rhino and switch over that one land speeder.

    General Comments: I think this will be a really hit and miss list. I think overall it is fairly strong but one penatrating blow into your rhino and your in alot of trouble. I would sugguest even throwing that vindicator in front of that rhino if you have to your really going to need to keep that squad alive.

  8. #7
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    OK agree with most of the points reese made, except may be worth taking the troop squad you are gonna use to support the Vets and making it a scout squad, alright they wont have transport but they can get a head start from infiltrate and the 2 attacks from BP and CCW is very usefull

    Otherwise, happy with the land speeders as they are (acutally I am not, I think you can spend the points better elsewhere, like getting a razorback for that small marine squad with TL las cannon) but if you must take em - take em as they are
    Everything you have been told is a lie!


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    Yeah Reese... my general strategy is to send the Vindicator forward the first turn 12" on a flank and pop smoke, with the Rhino right behind it, covered from most of the enemy&#39;s fire. The Whirlwind tries to pin enemy anti-tank units, and the Devastators try to severely damage an anti-tank unit (tank or unit, whichever is most threatening)... the Speeders both generally concentrate fire on the most powerful enemy tank and then run disruption by not letting enemies regroup and such. I&#39;m thinking of changing one normal squad into Scouts and infiltrating them up the same flank as the Rhino and Vindicator, and dropping the power weapons in the normal squads and making them shootier. Oh, and Cheredanine... i HATE Razorbacks... they never seem to make their points back and the mobility never seems enough to make up for it. Maybe I&#39;m not using them right.
    Semper Fi&#33;&#33;&#33; Emperor&#39;s Phoenix: 7/3/1

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