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  1. #1
    Veteran Sgt. ElGrun's Avatar
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    POSTING IN THE RIGHT SECTION
    -------------------------------------------------------------------------------------------
    1 Grey Knight Grand Master (HQ) @ 160 Pts
    Nemesis Force Halberd; Storm Bolter
    #Terminator Armour
    Master Crafted Weapon

    5 Grey Knights (Fast Attack) @ 195 Pts
    Incinerator (x2); Nemesis & Storm Bolter

    1 Grey Knight Justicar @
    Nemesis & Storm Bolter

    5 Grey Knights (Fast Attack) @ 195 Pts
    Incinerator (x2); Nemesis & Storm Bolter

    1 Grey Knight Justicar @ Pts
    Nemesis & Storm Bolter

    4 Grey Knights (Troops) @ 150 Pts
    Nemesis & Storm Bolter

    1 Grey Knight Justicar @ Pts
    Nemesis & Storm Bolter

    1 Ordo Malleus Inquisitor (Elites) @ 57 Pts
    Bolt Pistol ; Close Combat Weapon
    Melta Bombs
    Teleport Homer
    #Scourging

    10 Inquisitorial Storm Troopers (Troops) @ 210 Pts
    Hellgun (x; Flamer (x1); Meltagun (x1); Frag Grenades; Mount in Chimera

    1 Inquisitorial Chimera @
    Turret Heavy Flamer; Hull Heavy Bolter
    Extra Armour
    Dozer Blade

    1 Ordo Malleus Inquisitor (Elites) @ 57 Pts
    Bolt Pistol ; Close Combat Weapon
    Melta Bombs
    Teleport Homer
    #Scourging

    10 Inquisitorial Storm Troopers (Troops) @ 210 Pts
    Hellgun (x; Flamer (x1); Meltagun (x1); Frag Grenades; Mount in Chimera

    1 Inquisitorial Chimera @
    Turret Heavy Flamer; Hull Heavy Bolter
    Extra Armour
    Dozer Blade

    1 Grey Knight Land Raider (Heavy Support) @ 266 Pts
    Linked Lascannon (x2); Twin Heavy Bolters
    Extra Armour
    Psycannon Bolts
    Searchlight

    Models in Army: 43


    Total Army Cost: 1500

    This is something I was thinking about, the stormtroopers would be joined by the inquisitors
    and those squads would drive full speed into the fray using the teleport homers to deep strike
    the fast attack grey knights. The third GK squad would be joined by the grand master and would
    use the LR as a transport to get into cc fast.

    comments?


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  3. #2
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    personally, i like the list, but i wouldn't use so many incinerators, maybe replace one or two w/ psycannons
    'It is better to die on your feet than to live on your knees'-Pancho Villa

    'You're not to be so blind with patriotism that you can't face reality. Wrong is wrong, no matter who does it or says it'-Malcolm X

  4. #3
    Veteran Sgt. ElGrun's Avatar
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    Originally posted by Grey_Knight@Jun 6 2004, 10:18
    personally, i like the list, but i wouldn't use so many incinerators, maybe replace one or two w/ psycannons
    Why are the psycannons so good and versus which army are they "goodier"?

    thanks

  5. #4
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    Hq- Grandmasters are fun and hurty. Altho he lacks his retinue.

    Elites- I won't really bother with the tp homer guys, (when is the last time you have lost a deepstrike squad?). I find that the best use of elites for GK is either 1)Assassin 2) The shooty inquis base with gun serviators.

    Troops- You got a fair amount of guys kickin about. I would probally drop your 2 inquisitors in favour of more GK troops. On your stormtrooper squads, drop both the flamer weps, regular flamers are 2 weak imo, and I think the multi-laser will work better for you on the chimera. Drop the dozer blade for extra armor. Also get the pyscannon's or at least some of them they rock.

    Hvy. Support- I would definatly lose the Land Raider I dislike them in 1500 point games. Use the points for 1-2 TL LC and missle Laucher dread's or else maybe a few termies for your hq.

    But yes pyscannon's are really good because they are one of the few over 24" range weps the GK's have, they ignore cover saves, are a high str wep with assualt 3.

  6. #5
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    also pyscannons have a useful AP that will slice through a firewarrior
    'It is better to die on your feet than to live on your knees'-Pancho Villa

    'You're not to be so blind with patriotism that you can't face reality. Wrong is wrong, no matter who does it or says it'-Malcolm X

  7. #6
    Veteran Sgt. ElGrun's Avatar
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    Ah ok thanks guys, I'll see what I can do...

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    I like it but personaly i would drop the ST and the Inquisitors for a few termis and some inducted guard as a fire base.

  9. #8
    Son of LO mEGALOMANIAC's Avatar
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    103 (x8)

    1 Grey Knight Grand Master (HQ) @ 160 Pts
    Nemesis Force Halberd; Storm Bolter
    #Terminator Armour
    Master Crafted Weapon
    Definitely give this guy a retinue, he'll die waaay too fast in a squad full of 3+ saves! If it's too expensive, maybe downgrade to a BC with retinue.

    5 Grey Knights (Fast Attack) @ 195 Pts
    Incinerator (x2); Nemesis & Storm Bolter
    1 Grey Knight Justicar @
    Nemesis & Storm Bolter

    5 Grey Knights (Fast Attack) @ 195 Pts
    Incinerator (x2); Nemesis & Storm Bolter
    1 Grey Knight Justicar @ Pts
    Nemesis & Storm Bolter

    4 Grey Knights (Troops) @ 150 Pts
    Nemesis & Storm Bolter
    1 Grey Knight Justicar @ Pts
    Nemesis & Storm Bolter
    These squads are too small for Deepstriking. Try and beef them up some, or maybe combine them into 2 larger squads. 2 Incinerators apiece might be overkill, especially when you need points to beef these up.

    1 Ordo Malleus Inquisitor (Elites) @ 57 Pts
    Bolt Pistol ; Close Combat Weapon
    Melta Bombs
    Teleport Homer
    #Scourging
    If you're just using him as a TP homer in the IST squads, drop him and give the squads Vet Sergeants instead. It'll save you some points. Give him a combi-weapon\CCW or a power weapon\BP, meltabombs, and a TP homer.

    10 Inquisitorial Storm Troopers (Troops) @ 210 Pts
    Hellgun (x; Flamer (x1); Meltagun (x1); Frag Grenades; Mount in Chimera
    Flamers are a bad call, especially in an army that gets Incinerators. Give them some combination of plasma guns and meltaguns (2x of one, or 1x of each) and the Vet Sergeant like I said above.

    1 Inquisitorial Chimera @
    Turret Heavy Flamer; Hull Heavy Bolter
    Extra Armour
    Dozer Blade
    Drop dozer blade, give them smoke launchers. I'd suggest a turret multilaser, because a heavy flamer isn't as fun as any of the Incinerators you have

    1 Grey Knight Land Raider (Heavy Support) @ 266 Pts
    Linked Lascannon (x2); Twin Heavy Bolters
    Extra Armour
    Psycannon Bolts
    Searchlight
    In this army, I wouldn't take a Land Raider. You need a LOT more Grey Knights! Drop this, use the extra points to beef out those FAGK squads!

  10. #9
    Veteran Sgt. ElGrun's Avatar
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    Wohoo thanks for the help mEGALOMANIAC, you seem like a veteran where you're talking about DH like Uzi-99 is for the Tyranids...

    Should I add some WH later on or stink with just DH?

  11. #10
    Son of LO mEGALOMANIAC's Avatar
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    103 (x8)

    Heh, I wouldn't call myself a vet, I just know the rulebook very well

    Adding WH will get called cheesy, but it's completely legal. Personally, I'd stick with DH. Storm Troopers provide great meatshields, and can hold their own in CC when you give them a tooled up Vet. And it seems a lot fluffier to have a pure DH force than think of some situation where WH and DH would work together...

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