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Ok here it is. Please note I am new to this game so please give some suggestions.
-Icon of the Just
-4x GK Terminators
1xVet Sister Superior
-2x Inferno Pistols
-6x Melta Bombs
Thats it. I think it comes in at just under 50 total models give or take. That seems a little low but given the cost of an individual GK, I can't see how it can be otherwise.
I plan on using the Seraphim in an anti-armor capacity and to hopefully support DS termies and marines.
Please Rip Away
Edit: to remove exact point costs from specific entries.
you should becarful giving exact points costs, it may conflict with copy rights and stuff on this server but im not sure.
ok sorry. I put them in for the sack of completeness, not to step on anyone's toes. Will see if I can edit them out.
Looks good, don't see psycannon bolts used a lot, but on a GM with his higher BS it's a good investment.
Might want to consider tossing a psycannon into each troop unit, just for the potential range/transport popping it can do, but seeing as you'd have to drop a GK for each psycannon, that's up to you.
If you're taking two squads of termies, and no transport options, I'm assuming they're deepstriking? If so, maybe vary the composition of the Elite unit to be more of an anti armor squad. Chainfist on the BC, and 2-3 TH/SS combos are always good for taking down Land Raiders. That, or combine the two squads into a larger unit for survivability. I don't know anything that can survive a GM + 9 GK termies!
What do you have on the other arm of these guys? Just the DCCW/Storm Bolter? I'd swap one for a missile launcher, and the other for either a missile launcher (if you want more firepower) or an incinerator (if this guy'll be seeing combat). Also, extra armor and smoke are priceless on Dreadnoughts.
Definitely put meltabombs on the FAGK Justicar. 1 Incinerator per FAGK unit is a nice kick, but optional. The SoB squad looks nice too. If you use this, I *guess* you can ignore what I said about giving thunderhammers to the termies .
Very nice looking army here. 2 PAGK squads and 2 Dreads at the start, and 1 FAGK and 2 GKT squads deepstriking. Do the SoB deepstrike, or do they just have jetpacks? If they deploy with the rest, keep them safe until the reserves show up, as they're probably the juciest infantry target around.
they have jet packs and if understand correctly they can deep strike if the scenario allows. so in the right situation thats another DS a turn or two later. They might also be used to draw troops into position for my GK deep strikers... thanks for the comments.