Ulthwe Eldar 2000 Points - Warhammer 40K Fantasy
 

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  1. #1
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    Ill be playin some speed freak orcs on sunday and would like some advice on tactics/my list. i plan on shooting until he is on top of me, which wont be long. :unsure: so i took a massivly shooty list and hopefully make him walk across the board. then i took a few choice hth units to defend against the assult and mop up any other random tasks i need them to do.

    We will be playing the updated rules just to let yu know.

    Elthir Corannir 2000 Pts - Ulthwé Army

    Seer Council (HQ) @ 489 Pts

    1 Farseer @ [76] Pts
    Witchblade (x1); Shuriken Pistol (x1)
    Fortune [20]

    1 Farseer @ [91] Pts
    Witchblade (x1); Shuriken Pistol (x1)
    Guide [30]
    Runes of Witnessing [5]

    2 Warlocks @ [158] Pts
    Witchblade (x2); Shuriken Pistol (x2)
    Augment [5]
    Runes of Witnessing [5]

    2 Warlocks @ [84] Pts
    Witchblade (x2); Shuriken Pistol (x2)
    Enhance [15]

    1 Farseer #1 @ [91] Pts
    Witchblade (x1); Shuriken Pistol (x1)
    Guide [30]
    Runes of Witnessing [5]

    1 Farseer #4 @ [96] Pts
    Witchblade (x1); Shuriken Pistol (x1)
    Eldritch Storm [35]
    Runes of Witnessing [5]

    10 Warp Spiders (Elites) @ 220 Pts
    Deathspinner

    10 Black Guardian Defender Squad (Troops) @ 161 Pts
    Shuriken Catapult

    Black Grav Platform & Crew @ [50] Pts
    Shuriken Catapult (x2); Star Cannon (x1)

    1 Warlock @ [31] Pts
    Conceal [20]

    10 Black Guardian Defender Squad (Troops) @ 161 Pts
    Shuriken Catapult

    Black Grav Platform & Crew @ [50] Pts
    Shuriken Catapult (x2); Star Cannon (x1)

    1 Warlock @ [31] Pts
    Conceal [20]

    10 Guardian Defender Squad (Troops) @ 161 Pts
    Shuriken Catapult

    Grav Platform & Crew @ [50] Pts
    Shuriken Catapult (x2); Star Cannon (x1)

    1 Warlock @ [31] Pts
    Conceal [20]

    10 Guardian Defender Squad (Troops) @ 161 Pts
    Shuriken Catapult

    Grav Platform & Crew @ [50] Pts
    Shuriken Catapult (x2); Star Cannon (x1)

    1 Warlock @ [31] Pts
    Conceal [20]

    1 Falcon Grav-Tank (Heavy Support) @ 210 Pts
    Shuriken Cannon Upgrade; Star Cannon; Pulse Laser
    Holo-Field [25]
    Spirit Stone [10]

    5 Striking Scorpions (Elites) @ 123 Pts
    Mandiblasters; Shuriken Pistol & CCW

    1 Exarch @ [43] Pts
    Biting Blade; Mandiblasters; Shuriken Pistol
    Crushing Blow [10]

    6 Crew (Heavy Support) @ 150 Pts
    Shuriken Catapult (x6)

    3 Support Weapons @ [90] Pts
    D-Cannon

    2 War Walker (Heavy Support) @ 160 Pts
    Left Scatter Laser (x2); Right Scatter Laser (x2)

    Models in Army: 88


    Total Army Cost: 1996

    <insert witty remark here>

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  3. #2
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    no comments/advice at all?
    <insert witty remark here>

  4. #3
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    zipping through your list at the speed of light (i have to go soon...), it looks fine to me. the only thing i would change is the seer council. its tooled up for CC but against orks, its going to get its head handed to it on a plate. removing all the witchblades and concentrating on maximum usage of the psychic abilities would be, IMO, much better. and then you could take some banshees (in case of mega-armoured stuff) and/or more scorpions.

    also, on your falcon, dont take the shuriken cannon upgrade. because, under the TVRs it will be able to shoot the shuriken catapults regardless (<S6) but not a the cannon, which is S6 if i remember correctly. if it isnt, then ignore this paragraph.

  5. #4
    The Fallen Cheredanine's Avatar
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    411 (x8)

    You double posted your list, my responses are on the post in the Eldar section but basically, the seer council needs sorting and the scorpions run the danger of getting mobbed, other wise fine
    Everything you have been told is a lie!


  6. #5
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    Ya the cc council I also agree isn&#39;t going to work to well, its really pricy and it won&#39;t be able to strike back very hard. YOu might want to conider usin them for their powers in other squad or else possibly a mind war squad with augment. I know orc troops are mobby but if you can crack open their transports and mind war thier hq to death it would be a real bonus, also you could target their few hard hittin weps.

    That Scorp squad is a little light, they will likely be facing 3 to 1 odd&#39;s. ITs best to try and get a 10 man squad there. I would personally drop the warp spiders for for more Scorps.

    Ok well the real question to ask is how badly are you going to stack this list for the win? If you are storm guardians with 9 flames will hurt alot. Vibro Cannon&#39;s also will put the hurt on mob armies. For your hvy support I may also consider a Wraithlord I know it will get mobbed but if you can get it to lead a charge with Scorpian&#39;s on its tail that will be a cc nightmare for orcs (also the Wraithlord gets flamers and another starcannon).

  7. #6
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    Originally posted by ReeseBites@Jun 17 2004, 17:45
    Ya the cc council I also agree isn&#39;t going to work to well, its really pricy and it won&#39;t be able to strike back very hard. YOu might want to conider usin them for their powers in other squad or else possibly a mind war squad with augment. I know orc troops are mobby but if you can crack open their transports and mind war thier hq to death it would be a real bonus, also you could target their few hard hittin weps.

    That Scorp squad is a little light, they will likely be facing 3 to 1 odd&#39;s. ITs best to try and get a 10 man squad there. I would personally drop the warp spiders for for more Scorps.

    Ok well the real question to ask is how badly are you going to stack this list for the win? If you are storm guardians with 9 flames will hurt alot. Vibro Cannon&#39;s also will put the hurt on mob armies. For your hvy support I may also consider a Wraithlord I know it will get mobbed but if you can get it to lead a charge with Scorpian&#39;s on its tail that will be a cc nightmare for orcs (also the Wraithlord gets flamers and another starcannon).
    i may drop the scorps for a 6 man strom guradian team and load em up in the falcon. ill give em 2 flamers and give a warlock with destructor. 3 flammer templates :lol:

    im going to change to a shooty council, using guide and eldritch storm. augment will be a huge bonus as a 36" eldritch strom is gonna be sexy vs orcs.

    are u kidding? warp spiders RULE, specialy in the new updated rules. moving 12 inches, then firing 20 str 6 shots at 12. then pop back 2d6 in assault phase.

    i choose d cannons over vibro cannons because
    1. vibro cannons need to roll to hit.
    2. usually never get more then 2 squads with a line
    3. only glance vehicles (he is playin speed freaks)

    thx guys for the responses. here is the new list:

    Elthir Corannir 2000 Pts - Ulthwé Army

    6 Crew (Heavy Support) @ 150 Pts
    Shuriken Catapult (x6)

    3 Support Weapons @ [90] Pts
    D-Cannon
    ------------
    1 Falcon Grav-Tank (Heavy Support) @ 210 Pts
    Shuriken Cannon Upgrade; Star Cannon; Pulse Laser
    Holo-Field [25]
    Spirit Stone [10]
    -----------------
    3 War Walker (Heavy Support) @ 240 Pts
    Front Armour: 10; Side Armour: 10; Rear Armour: 10; Left Scatter Laser
    (x3); Right Scatter Laser (x3)
    -----------------
    5 Guardian Storm Squad (Troops) @ 72 Pts
    Shuriken Pistol & CCW (x3); Flamer (x2)

    1 Warlock @ [26] Pts
    Destructor [15]
    (rides in falcon)
    --------------

    10 Guardian Defender Squad (Troops) @ 162 Pts
    Shuriken Catapult

    2 Grav Platform & Crew @ [50] Pts
    Shuriken Catapult (x2); Star Cannon (x1)

    1 Warlock @ [32] Pts
    Shuriken Pistol (x1)
    Conceal [20]
    ----------------
    10 Guardian Defender Squad (Troops) @ 162 Pts
    Shuriken Catapult

    2 Grav Platform & Crew @ [50] Pts
    Shuriken Catapult (x2); Star Cannon (x1)

    1 Warlock @ [32] Pts
    Shuriken Pistol (x1)
    Conceal [20]
    ----------------
    10 Black Guardian Defender Squad (Troops) @ 162 Pts
    Shuriken Catapult

    2 Black Grav Platform & Crew @ [50] Pts
    Shuriken Catapult (x2); Star Cannon (x1)

    1 Warlock @ [32] Pts
    Shuriken Pistol (x1)
    Conceal [20]
    ------------------
    10 Black Guardian Defender Squad (Troops) @ 162 Pts
    Shuriken Catapult

    2 Black Grav Platform & Crew @ [50] Pts
    Shuriken Catapult (x2); Star Cannon (x1)

    1 Warlock @ [32] Pts
    Shuriken Pistol (x1)
    Conceal [20]
    ---------------------
    9 Warp Spiders (Elites) @ 247 Pts
    Deathspinner

    1 Exarch @ [49] Pts
    Deathspinner
    Withdraw [15]
    --------------
    0 Seer Council (HQ) @ 431 Pts

    1 Farseer @ [60] Pts
    Fortune [20]

    1 Farseer @ [75] Pts
    Guide [30]
    Runes of Witnessing [5]

    4 Warlocks @ [84] Pts
    Augment [5]
    Runes of Witnessing [5]

    1 Farseer #1 @ [75] Pts
    Guide [30]
    Runes of Witnessing [5]

    1 Farseer #3 @ [80] Pts
    Eldritch Storm [35]
    Runes of Witnessing [5]

    1 Farseer #4 @ [80] Pts
    Eldritch Storm [35]
    Runes of Witnessing [5]

    Models in Army: 90 ---&#62; i may outnumber him&#33;


    Total Army Cost: 1998
    --------------
    my council sits back and uses powers all day long. every thing else shoots. the falcon advances up on flank with the 6 man flamer team (hehe) inside and scorches some orks. everything else just, well shoots. first turn would be a good thing this game :unsure:

    better? worse? thx for looking and the comments guys&#33;
    <insert witty remark here>

  8. #7
    The Fallen Cheredanine's Avatar
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    411 (x8)

    Salamander,
    2 things then,
    1. I would be tempted not to put the stormies in the falcon, they are quite fast as they are and they really dont want to be venturing too far from their own lines, plus it means you end up not doing exactly what you want with the Falcon

    2. Still not convinced you will get the points worth on the guide, might I suggest, first time you try it, track exactly how much difference guide makes, then look at how much the farseers with guide and any warlocks you us on the with augment cost, compaire it to the damage cause by your augment/eldrich storm guys
    Everything you have been told is a lie!


  9. #8
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    Originally posted by Cheredanine@Jun 18 2004, 02:53
    Salamander,
    2 things then,
    1. I would be tempted not to put the stormies in the falcon, they are quite fast as they are and they really dont want to be venturing too far from their own lines, plus it means you end up not doing exactly what you want with the Falcon

    2. Still not convinced you will get the points worth on the guide, might I suggest, first time you try it, track exactly how much difference guide makes, then look at how much the farseers with guide and any warlocks you us on the with augment cost, compaire it to the damage cause by your augment/eldrich storm guys
    first off chered. i wanna thx you for helping me so much (and ebeyrone else that has posted)

    1. well thinkof it this way. the walkers NEED a guide. for them to be as devastating as they are i need it. specially if they get a random amount of shots.
    they falcon is only bs 3 so all those shots i get are only gonna hit half the time.

    2. that six man team is meant to go forwards. they have 3 flamers&#33; ok if i take them out wat could i add? hmm if i take them out how about another farseer with es...? that way i could still keep the 2 guides and get another es&#33;
    <insert witty remark here>

  10. #9
    The Fallen Cheredanine's Avatar
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    411 (x8)

    Salamander -
    Pleasure mate, how did it go? did you fight them on Saturday?
    Everything you have been told is a lie!


  11. #10
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    GRR&#33; no&#33;&#33; he im&#39;ed me 20 mins before i was gonna leave and said a family emergency makes it impossible for him to show up. so ima keep this list, and fight him hopefully next weekend. ill pm u the results and hopefully write a nice battle report and post it in the battle reports thread as well.
    <insert witty remark here>

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