1500 Pt Tau - Warhammer 40K Fantasy
 

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Thread: 1500 Pt Tau

  1. #1
    Senior Member Vindicare's Avatar
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    HQ
    -Shas'el w/ plasma gun, missle pod, two shield drones, and multitracker

    Troops
    -12 bonded firewarriors
    -12 bonded firewarriors
    -12 bonded firewarriors

    Fast Attack
    -8 pathfinders w/ 3 rail rifles &target locks, devilfish

    Heavy Support
    -3 hammerheads, each with multitracker

    total points:
    1287

    What I'd like to know, is what else you guys think I should add to this list. I'm thinking perhaps some crisis suit body guards for the commander, or maybe even another pathfinder squad. Just so you know, I dont think as highly of the stealthsuits as most people do, I'd only use them against nids.


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  3. #2
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    I dont play Tau, but I found the Stealth Suits to be VERY annoying. They blast you really hard Str 5 Assault 3 shots and then jump away from you (and there weapons have 18" range!&#33 arg :blink:

    ps. I was playing Eldar, and he popped out and blasted the hell out of my Avatar, with a little help, 1 wound from a Crisis Suit, he took him out in one turn.

  4. #3
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    i would say make your Shas'El a Shas'O
    you need stealth and crisis teams
    also i would maybe take out one hammerhead and put in 2 broadsides that way you could have 2 submunitions and 2 solid shots
    Tau'Va
    "Learn to shorten your reach! If your foe can come close enough to negate your striking power, all strategem is lost and when all stratagem is lost, the battle is lost."
    -O'Shovah

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  5. #4
    Senior Member Vindicare's Avatar
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    only problem with broadsides is they cant move and then shoot, and once you&#39;ve knocked the threatenening vehicles out, they&#39;re basically worthless, cause lets face it, wars are not won with smart missles

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