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Ezekiel-225 pts-Book of Salvation,Force Sword,psychic hood,bionics,bolt pistol
Librarian-140 pts-Power Smite,force sword,Artificer Armour
Standard bearer-Standard of Retribution,plasma pistol-70 pts
5 Space Marines(body gaurds)-75 pts
Dreadnought-135 pts-Twin Linked Lascannon,Crack missle launcher
Space Marine Veteran squad & Transport:Rhino-280 pts
9 SM with Bolt pistols and chainswords,Veteran Sgt with Plasma Pistol and power weapon+Rhino with smoke launcher's and extra Armour
Fast Attack=260 pts
Land Speeder-80 pts Heavy Bolter and Assualt Cannon
Assualt Marine sqd-180 pts
6 SM with Jump packs and one sgt with Plasma pistol
First sq-90 pts
5 SM,one sgt Lascannon
second sq-90 pts
5 SM,one sgt Lascannon
third sq-90 pts
5 SM,one sgt Plasma Cannon
5 SM,one sgt Plasma Cannon
Heavy Suppport=455 pts
Land Raider-280 points-Extra armour,Hunter Killer missle,Pintle-mounted storm bolter
Predator destructor-100 pts
AutoCannon and Heavy bolter's
well im a newb,but this army has been winning me battles.My assult sqs trying to get to the enemy while in the back there getting hit hard with my fire power just chilling.Basicly the assualt sqds hold off the enemy getting to my tanks
and the 4 sqds with Plasma and Lascannon aborb firepower from the enemy then when they wasted all there power on them.Well the next thing you know on turn 3 probley I have my assualt marines knocking on there door.Alot of times the first assult sqd that get's into close combat is my jump pack guys and then they have to wait or hold them off while the rhino is trying to seek them help so then the veteran sqd and the jump pack sqd combine they have to hold the assult for the final help is my command sqd.I know on the way there gonna get hit by big guns so I throw in 5 SM bodygaurds.So when my Ezekiel and my librain get to the assualt they wipe out eveything while my firepower in the back is killing eveything off to make the assualt marines job easyer.So when I win the first combat there all bunch together to make a powerful assult on something else that can't stand anything but when ezekiel is there kills the thing b4 the others can touch it.Oh yah forgot my Land Speeder it's just there to annoying the enemy.Just want your opion's or any suggestions for my army.basicly these are all the guy's I have so I can't buy 200 dallor thingst to completely change my army.For the terminator's well they cost to much points for this army.I made it where it's alot of firepower and annoying assualts.
I can see a few problems you may have over looked.
* You have two Librarians. Why don't you use a Chaplain? They have an invulnerable save and power weapon as standard. Since you are using Dark Angels you could use the Asmodai model as a regular Chaplain or as the special character if you wish.
* The Command Squad is actually a Tactical Squad not a unit using the profile of the Bodyguards as noted in the standard Space Marine codex.
*What do you meanDreadnought-135 pts-Twin Linked Lascannon,Crack missle launcher?Crack
* The Dark Angels cannot choose to use a Veteran Squad. They simply do not have that option. You can use an Assault Squad with or without jump packs, but keep in mind that they cannot use a Rhino or Razorback for transportation.
* The Assault Squad you have is too small. It will be destroyed before it reachs the enemy in most cases. The best size for an Assault Squad is usually 8, not too expensive but not too small.
* I don't know about you, but geeezzz your wasting so many bolters there. You may as well just have a Devastator Squad with 2 Lascannons, 2 Plasma Cannons and 2 to 3 bolters. Then have the rest of the bolters as individual squads of 8 to 10 models. They are more survivable. At the moment when ever you use those lascannons against a tank you are probaly wasting the bolters, seeing as they also have to fire against the tank.
Thats about it from me. I suppose you hate me now for churning up your nicely planned army list. You can have ago at mine if you want to. I submitted it just after you!
I don't get it that DA can't have a veteran squad and it dosent say the DA can't and it dosent even say anything about a veteran sq.All it says is it's sg to upgraded to a veteran sg.With the remove jump pack for Assualt Maries thing that will be alot better 10 points per SM save alot of points but the bad thing you said is that they can't use a rhino and I have been using the rhino.but they don't have jumpack's.It dosent say anything about a assualt squad without JP can't use a rhino it just dosent make sense it's almost the same thing with bolter's.Maybe these rules are in the big rule book but I don't have the rule book just have the DA and SM codex's.The players I play told me i have to have a vetrean sq to use bolt pistols and chainswards.
The reason I have two librain's is because of the force weapon that can outright kill the enemy in one hit if they passed there pyshic test.But stupid whole me didnt read the description of the force weapon so I havent tried it yet I have just been using 4 attack's.Also Ezekiel weakon resolve makes the enemy run and other librain's power smite before i get in close combat I can use power smite on the squad im about to attack and have ezekiel weakon them for hoping to run.
I meant krack,my other oppent used a dreadnought with Missle launcher told me
used krack on them.So im umsuming to choose krack.
The reason with so many squads of one heavy weapon is
for my oppent can't use all of his targeting on one squad.
when I had a devastor squad they were blown to apart like at end of turn three
cuz they were getting so many shot's.But now it will take the oppent longer to destroy my heavy squads.Do u get what I mean.