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I've just come back to the hobby after a long long time away. In grim darkness of the 2nd millenium there were only characters. Games hinged on how much your characters could kill. this was very bad. Amusing to see entire armies taken down by single models but bad nontheless. It sucked so it was changed as you well know.
Now it seems that all armies comprise of troops. Yay! Or is it?
Having taken a bit of time to watch a few games before picking my new army and buying the minis any game between two "veteran" gamers consistantly ended in a draw in the capturing objective mission. All armies field alot of troops now which is better in terms of representation of the forces but so many that they're pretty impossible to wipe out,
When you take to the field with 100+ boys in 1500 points or 4 tactical squads and you roll the objective mission, you might as well pack up and go home.
In short you don't even gets to see which uber lord kills which uber lord, there is no defining moment, it's just a draw.
Or am i getting it totally wrong here? Somehow it wouldn't feel right ordering your men to ignore the Hiva Tyrant and concentrate on the gaunts sitting on a rock... But i don't know.
How do people feel about the new way the game plays?
Last edited by Luciferous; December 19th, 2008 at 10:10.
I love it. It's alot more of a game instead of "who can break their codex most". You have to be mobile - a stationary shooty army just won't do.
I too hark back to circa 1992 for gaming, and I really like the objectives in the missions - they make it alot more of a challenge. You have to make a plan, and either stick to it, or adjust when something goes wrong to win.
(or option B which is wipe every opposing unit off the table - can work from time to time)
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065
Well all is well with capturing objectives but the turn sequence isn't really built for it. If they would have added some sort of simultaneous resolution of movement and shooting it would be alot more interesting.
The problem isn't really objectives vs annihalation its how the game is balanced or rather the lack therof.