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  1. #1
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    I consider starting 2nd army. My 1st are Tyranids. I wanted to have something different. So I choose Thousand Sons.

    [HQ]
    Lord : daemonic strength, daemonic aura, bedlam staff, 2 thrall wizards, bolt pistol, bolt of change

    Lieutenant : damonic aura, power weapon, bolt pistol, thrall wizard, bolt of change

    [Troops]
    8 thousand sons marines + aspiring champion : power weapon, bolt pistol, thrall wizard, bolt of change

    8 thousand sons marines + aspiring champion : power weapon, bolt pistol, thrall wizard, bolt of change

    8 thousand sons marines + aspiring champion : power fist, bolt pistol, daemonic mutation, wind of chaos, rhino with extra armour and smoke

    9 flamers

    [Heavy]
    Predator : TL lascannon, lascannon sponsons, daemonic possession

    This force is meant to be quite shooty, but it also can manage some serious c&c threat.

    Aditionally list was modificated due to suggestions( Thanks for them anyway)

    SM beware.
    Green Tide will consume You all!



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  3. #2
    Senior Member OrkSlugga's Avatar
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    First of, why have you spent that many points on thrall wizerds they will not change the outcome of the game much at all these points would be much better invested in a nother dred, also your flamers how will they get there you have nothing to summon with.

    With 1k sons as you are striking last in combat anyway why not give the aspiring champions a power fist?
    The poster formaly known as VampireSoul, formaly known as OrkSlugga now known as Orkslugga.


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    each squad has a basic icon (which is for free) so I will be able to summon flamers.
    I have spent 30 points on thralls. I think it isn't much.
    I will consider giving AC power fists(the point cost of will not change)
    SM beware.
    Green Tide will consume You all!



  5. #4
    Senior Member flinger's Avatar
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    Actually, aspiring champions of tzeentch do not strike last since they do not have the rubric sign. Therefore power weapon/D strength combo is viable, though I would still prefer the power fist/D mutation combo.

    Keep the thrall wizards, they are definately great and allow you to maximize the effectiveness of your psychic powers. I would actually try to fit more into the list. The thing iks though, you dont have a thrall wizard where I think one would be most useful, on the champ in the rhino squad. When you get out, use TWO winds of chaos, then rapid fire 8 bolters, there shouldnt be much left for you to mop up in assault.

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    I was wandering should I keep extra armour on rhino or not? I can swap it for one thrall wizard. Is this a good way to go?
    SM beware.
    Green Tide will consume You all!



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    No, keep the Extra Armour, you'll still be able to move your Rhino at least if you can't shoot. ^_^

  8. #7
    Senior Member OrkSlugga's Avatar
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    Sorry about that, the information my friend gave me who was here at the time of my post said they were 25 points each
    The poster formaly known as VampireSoul, formaly known as OrkSlugga now known as Orkslugga.


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    yes that would be my fault,i am so sorry, but i must have got confused... anywyay, my bad.

    i am also interested as to how you say it can take cc aswell, my list is very similar, except i use powerfists in my squads. (for anti vehicle)

    anyway, looks a nice list, just hope it does better than my army does at the moment..

    anyway, sorry bout the wzards...

    EaT_mE
    Donuts, is there anything they cant do??


    <img src="http://bunnysnoog.cyborgcow.net/henry13.gif"

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