Emperor's Children - Warhammer 40K Fantasy
 

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  1. #1
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    I just put together an Emperor's Children army list and I was hoping I could get some help. Any suggestions/criticism is greatly appreciated!

    HQ:


    Chaos Lord
    -mark of slaanesh
    -twin lightning claws
    -termie armour
    -daemonic mutation
    -spiky bits
    -mastercrafted weapon
    -daemonic strength
    -daemonic resilence
    total=200


    Elites:

    6x chosen terminators
    -mark of slaanesh
    -6x power swords
    -6x sonic blaster
    -chosen terminator champion
    -daemonic mutation
    -daemonic strength
    total=278


    Troops:


    6x daemonettes
    total=90

    6x daemonettes
    total=90

    6x noise marines
    -5x sonic blasters
    -blastmaster
    -aspiring champion
    total=144

    6x noise marines
    -5x sonic blasters
    -blastmaster
    -aspiring champion
    total=144

    6x noise marines
    -5x sonic blasters
    -blastmaster
    -aspiring champion
    total=144

    Heavy Support:


    6x noise marine havocs
    - 6x sonic blasters
    - 4x blast masters
    - tank hunters
    -aspiring champion
    total=254

    predator
    -blast master
    -lascannon sponsons
    -mutated hull
    total=155


    TOTAL=1499

    EDIT: woops... I had to delete the specific point costs.

    <a href="http://www.liquidgeneration.com" target="_blank"><img src="http://www.liquidgeneration.com/quiz...hief.jpg" border="0"></a>

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  3. #2
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    It is a solid list. However, your cost for the Havocs is wrong. The Aspiring Champion will cost you points as they are not a favored unit; you have 10 in that unit rather than 12.
    The fire's going out...pass me another heretic.

  4. #3
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    I would drop the chosen and beef up the troop squads. five six man squads are easy to kill. Espically the daemons. Make it something like 2 12 man daemon squads, 2 6 man infantry squads and on 12 man infantry squad. Unless you really want that lord with the termie squad.

    Also, you have one vehicle. It will draw every anti tank weapon on the board and die by turn 2.

  5. #4
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    I disagree with the 6-man squads dying quick; except for the daemonettes. The daemonnettes should survive their initial assault, but they will then die. However, I have yet to find 12 strong daemonette squads to be worth it. Again they kick butt on their initial assault, but then they get gunned down. I think you will be surprised at how long the predator lasts; especially if it has daemonic possession rather than mutated hull.
    The fire's going out...pass me another heretic.

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