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  1. #1
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    Mutant Tyrant-194
    -Warp blast
    -Winged
    -Adrenal glands
    -Adrenal glands
    -Toxin sacs
    -Adrenal glands
    -Extended carapace
    -Implant attack
    -Bio plasma
    -2 Scything talons

    Mutant warriors (Should I make them close combat or shooty?)
    -Leaping
    -Adrenal glands
    -Toxin sacs
    - Enhanced senses
    -Adrenal glands
    -Extended carapace
    -x2 death spitters
    -1 Venom cannon
    -x3 scything talons (Sorry ment to put 3)

    16 Gargoyles-160

    8 Impalerguants-96

    16 Mutant guants
    -Adrenal glands (WS)
    -Adrenal glands (I)
    -Scything talons
    -Hive node
    -Leaping

    3 ripper bases-30 (Why not use them they're only 30 points, and why waste models that you get in sets?)

    12 Genestealers-192

    Carnifex
    -Scything talons
    -Venom cannon


    This army is designed to be VERY fast. It would be painted Ultramarines blue, and Bolt gun metal, (The carapace Bolt gun metal)

    Battle record.
    W/D/L
    Ultramarines:6/0/1
    Orks: 4/0/1
    World eaters:1/0/2
    O & G: 5/0/1

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  3. #2
    Son of LO Uzi-99's Avatar
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    86 (x7)

    Originally posted by Cheese!@Aug 7 2004, 05:37
    Mutant Tyrant-194
    -Warp blast
    -Winged
    -Adrenal glands
    -Adrenal glands
    -Toxin sacs
    -Adrenal glands
    -Extended carapace
    -Implant attack
    -Bio plasma
    -2 Scything talons
    --- Solid, though I'd save the points from BioPlasma... Not that effective, unless the Tyrant gets swarmed by something like IG or Orks.

    Mutant warriors-123
    -Winged
    -Adrenal glands
    -Toxin sacs
    -Adrenal glands
    -Extended carapace
    -Bio plasma
    --- Ok, but how many and with what bioweapons?

    8 Gargoyles-80
    --- Solid.

    8 spike guants-96
    --- Spike Rifles, yes? Ok, I guess.

    16 Mutant guants-224
    -Winged
    -Adrenal glands
    -Adrenal glands
    -Scything talons
    -Implant attack
    --- Too expensive, and not very useful. Drop these, and take a large brood of Hormagaunts or similar Leapers instead. If You want to stick with Wings, then take more Gargoyles, they're way better for the points than these. You can convert the Gargs for the same amount of effort, if not less!

    Note that ImpAtt affects the model and thus they do nothing against singlewounders.

    3 ripper bases-30
    --- Never liked these, so I'd drop them.

    12 Genestealers-192
    --- Ok...

    I'd really suggest having at least one brood of Leaping Gaunts. They aren't as quick as Winged ones, but they can enter difficult terrain...

    What's this got to do 'Stealers? Easy:

    If the enemy is hiding in terrain, the Winged 'Nids can't engage them in CC
    ->
    which means the opponent can freely blast the 'Stealers to bits
    ->
    and then turn their attention to the flyers flitting around looking dumb.

    So when considering speed, also consider what You can do with it.

    3 Raveners-105
    --- With what?

    Although these slightly increase the amount of creatures which can engage opponents in terrain, I wouldn't rely on these alone... Too fragile for that.
    "The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."

  4. #3
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    I fixed it, I think the points will be a little off now.
    Battle record.
    W/D/L
    Ultramarines:6/0/1
    Orks: 4/0/1
    World eaters:1/0/2
    O & G: 5/0/1

  5. #4
    Son of LO Uzi-99's Avatar
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    86 (x7)

    Originally posted by Cheese!@Aug 7 2004, 05:37
    Mutant warriors-123
    -Adrenal glands
    -Toxin sacs
    -Adrenal glands
    -Extended carapace
    -Bio plasma
    -2 death spitters
    -1 Venom cannon
    --- Obligatory second bioweapon? And since they're shooters, why give them BioPls? More importantly, where is the EnhSen biomorph?!?!

    16 Mutant guants
    -Adrenal glands
    -Adrenal glands
    -Scything talons
    --- Leaping and Hive Node suggested.

    Only mentioned things which seemed to have changed.
    "The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."

  6. #5
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    Fixed again. Should I keep the raveners and use a biovore? Or get a fex and skip the raveners and biovores?
    Battle record.
    W/D/L
    Ultramarines:6/0/1
    Orks: 4/0/1
    World eaters:1/0/2
    O & G: 5/0/1

  7. #6
    Son of LO Uzi-99's Avatar
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    86 (x7)

    Originally posted by Cheese!@Aug 7 2004, 05:37
    Mutant warriors
    -Leaping
    -Adrenal glands
    -Toxin sacs
    - Enhanced senses
    -Adrenal glands
    -Extended carapace
    -x2 death spitters
    -1 Venom cannon
    -x2 scything talons
    --- You still lack the mandatory second Bioweapon on one of them... Each Warrior must have two Bioweapons.

    And IMO it makes no sense to have them Leaping... Clear-cut shooty or assault, no chimeric crossbreeds like these.

    16 Gargoyles-80
    --- ??? Points???

    16 Mutant guants
    -Adrenal glands (WS)
    -Adrenal glands (I)
    -Scything talons
    -Hive node
    -Leaping
    --- Solid.

    Carnifex
    -x2 scything talons
    --- I wouldn't bother with CC Carnifexes... They're too slow to rely upon. Thus a ranged bioweapon will prove much more useful, and I myself prefer the VCannon for the strength, range and amount of shots.
    "The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."

  8. #7
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    I fixed it again, I think it's better now, am I right?
    Battle record.
    W/D/L
    Ultramarines:6/0/1
    Orks: 4/0/1
    World eaters:1/0/2
    O & G: 5/0/1

  9. #8
    Son of LO Uzi-99's Avatar
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    86 (x7)

    Looks good to me... Though I still dislike Rippers! But that's my personal preference, so if You think they'll do good, by all means keep'em!

    I would make the Warriors pure shooty by dropping both AdrG biomorphs from them... But if You want to make them bit more all-around, keep them.

    Don't forget ExtCar on the 'Fex!
    "The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."

  10. #9
    Daemonette Nagato's Avatar
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    203 (x5)

    Originally posted by Cheese! Posted Aug 7 2004@ 04:37
    Mutant warriors (Should I make them close combat or shooty?)
    CC without doubt, shooty is a waste of points.
    MEAT IS MURDER
    Hammerskin
    Nation



  11. #10
    Senior Member Frankendoodle65's Avatar
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    Well, i can't critisise this list, 'cause it's WAY better than mine... so i'll just say it looks pretty cool!
    if you are reading this signature, then you are wasting you're time, and i am wasting my time by writing it, so run along now, jimmy, run along.

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