2000 Pts. Sisters W/ Imperial Guard - Warhammer 40K Fantasy
 

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  1. #1
    Member PyroObsessed226's Avatar
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    Ok just got into Imperial guard allied with my sisters of battle! Tell me whut you think.Critisim Greatly Accepted!

    HQ

    Cannoness 92
    Power Weapon
    Jump Pack
    Inferno Pistol
    Auspex


    Troops


    10 Battle Sister Squad 206
    x2 Storm bolter
    Vet Sister w/ Storm Bolter
    Auspex
    -Rhino w/ Extra Storm BOlter


    10 Battle Sister Squad 146
    x2 Storm bolter
    Vet Sister w/ Storm Bolter
    Auspex


    10 Battle Sister Squad 186
    x2 Flamers
    Vet Sister w/Power Weapon
    Auspex,Sarissa
    Priest w/Power Weapon



    Infantry Platoon 296

    -Squad One-
    Heavy Bolter
    Grenade Launcher
    Carapace Armour
    Chem Inhalers

    -Squad Two-
    Heavy Bolter
    Grenade Launcher
    Carapace Armour
    Chem Inhalers

    -Command Squad-
    -Lascannon
    Carapace Armour
    Chem Inhalers



    Infantry Platoon 296

    -Squad One-
    Heavy Bolter
    Grenade Launcher
    Carapace Armour
    Chem Inhalers

    -Squad Two-
    Heavy Bolter
    Grenade Launcher
    Carapace Armour
    Chem Inhalers

    -Command Squad-
    -Lascannon
    Carapace Armour
    Chem Inhalers


    Fast Attack


    5 Seraphim Squad 159
    -x2 Flamers
    -Melta Bombs
    -Vet w/
    Power Weapon
    Inferno Pistol
    Auspex


    5 Seraphim Squad 159
    -x2 Flamers
    -Melta Bombs
    -Vet w/
    Power Weapon
    Inferno Pistol
    Auspex


    Heavy Support


    2 Penitant Engine 160

    Exorcist 135

    Leman Russ 165
    -Hull LAscannon
    -Heavy Bolter Sponsons

    TOTAL 2000

    Total MOdels 96
    Total Faith 7

    Gun Summary

    Bolt Pistol x6
    Bolter x21
    Storm Bolter x6
    HEavy Bolter x4
    Las Pistol x2
    Lasgun x36
    Lascannon x3
    Battle Cannon x1
    Inferno Pistol x3
    Flamer x8
    Heavy Flamer x2
    Exorcist Gun x1



    Well there you go is there anything i should change???????Or does it look good for tournament play???
    I normally play against Necrons,Tau,Space MArines,Chaos Space Marines.


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  3. #2
    LO Zealot Nebulas's Avatar
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    Auspex is useless on the Canoness, it allows the model/unit a free shot at infiltators. Infiltrators, are, at the minimum, 18" away, you Canoness has a 12" range weapon...

    ...Actually what is it with this list and Auspex's? Almost every squad has one, and there isn't that much chance of the free shot, you need to roll 18" on 4D6, I suppose the combined numbers of them may pay of, maybe....

    Your Inducted Imperial Guard Platoons cannot have Doctrines, say goodbye to the Carapace Armour and Chem Inhalers.

    The Canoness, I would guess, due to her equipment, is going to tank hunt? If so then she could do with an Eviscerator of Meltabombs, so if the pistol fails, you can assault it.

    The Leman Russ, IMO, should either have the hull Lascannon and no Sponsons, or Hull Heavy Bolter, Heavy Bolter Sponsons and a Pintle Heavy Stubber, that way, when you get in range those 12 shots maybe a better option than the Pie-Plate. (Especially against Tau Fire Warriors)

    The Grenade Launchers in the Infantry Platoons are good, but I prefer to go for 2 per squad, rather than one.

    The Seraphim seem kitted out for tank hunting, maybe you should exchange the Flamers for Melta-Pistols.

    Sister squads in Rhinos with 1 Flamer and 1 Heavy Flamer are great, I recommend you get some.

    If my assuptions for the Canoness and Seraphim are correct, in that they are mainly tank-hunters, try exchanging onje Serpahim squad for a Dominion Squad wiht 4 Meltaguns and mounted in an Immolator with twin-linked Multi-Meltas, that will spell doom for any tank. Infact this maybe be so effective at tank0hunting that perhaps the remaining Seraphim squad should get rid of all its anti-tank stuff and get anti-infantry stuff.
    You cannot win, for to fight us is to give us power.

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