Thousand Sons - 1500pt - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Results 1 to 8 of 8
  1. #1
    Junior Member
    Join Date
    Jul 2003
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    Thousand Sons Sorceror Lord
    Mark - Tzeentch
    Weapons - Bolt Pistol, Lightning Claw
    Wargear - Terminator Armour
    Psychic Abilities - Wind of Chaos
    Daemonic Gifts - Daemonic Essence
    Gifts of Tzeentch - Disc of Tzeentch, Eye of Tzeentch, Talisman of Tzeentch
    Points - 211

    Thousand Sons Sorceror Leiutenant
    Mark - Tzeentch
    Weapons - Bolt Pistol, Power Weapon
    Psychic Abilities - Bolt of Change
    Daemonic Gifts - Daemonic Aura
    Gifts of Tzeentch - 2 Thrall Wizards
    Points - 126

    Thousand Sons Terminator Sorceror
    Mark - Tzeentch
    Weapons - Bolt Pistol, Power Weapon
    Gifts of Tzeentch - Blasted standard
    Points - 115
    4 Thousand Sons Rubic Terminators
    Mark - Tzeentch
    Weapons - Combi-bolter, Power Weapon
    Points - 168

    Thousand Sons Aspiring Sorceror
    Mark - Tzeentch
    Weapons - Bolt Pistol, Power Fist
    Psychic Abilities - Doombolt
    Points - 54
    8 Thousand Sons Space Marines
    Mark - Tzeentch
    Weapons - Bolters
    Points - 192

    9 Horrors of Tzeentch
    Daemonic Gifts - Daemonic Fire
    Points - 153

    9 Screamers of Tzeentch
    Points - 135

    Thousand Sons Dreadnought
    Mark - Tzeentch
    Weapons - Twin-linked Lascannon
    Gifts of Tzeentch -Corsurcating Flame
    Points - 150


    1324 is the total so far, i need another 176 points to fill to 1500 :ph34r:


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    LO Zealot
    Join Date
    Oct 2002
    Location
    Nærbø, Rogaland, Norway
    Age
    33
    Posts
    1,770
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    6 (x4)

    Why only 1 lightning claw to the lord?
    With two you get an additional CC attack.
    Or were you just running out of points?
    check out my blog: DRAGONSLAYERO

    HEY!
    I WAS IN THE IMPERIAL (Norwegian) GUARD!

  4. #3
    Junior Member
    Join Date
    Jul 2003
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    um, i didnt think he would need it but it does sound better. the reason for 1 lightning claw is it costs the same as the warp blade and bedlam staff, but cannot decide out of the three which to take

  5. #4
    LO Zealot
    Join Date
    Oct 2002
    Location
    Nærbø, Rogaland, Norway
    Age
    33
    Posts
    1,770
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    6 (x4)

    What do the warp blade and the bedlam staff do exactly, I haven't got my codex here to check...
    check out my blog: DRAGONSLAYERO

    HEY!
    I WAS IN THE IMPERIAL (Norwegian) GUARD!

  6. #5
    Junior Member
    Join Date
    Jul 2003
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    bedlam staff - models wounded by it but not kill may not attack until end of next assult phase. vehicles hit by it are crew shaken as well as any other results

    warp blade - enemy psyker within 12" using power must roll a d6. on a 4+ power works normally, otherwise suffers a perils of the warp attack (i dont know what that is though)

    both are power weapons

  7. #6
    LO Zealot
    Join Date
    Oct 2002
    Location
    Nærbø, Rogaland, Norway
    Age
    33
    Posts
    1,770
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    6 (x4)

    If I were you I would go for the bedlam staff...

    Perils of the warp is some starnge attack that comes, it's supposed to be somewhere in the rulebook...
    check out my blog: DRAGONSLAYERO

    HEY!
    I WAS IN THE IMPERIAL (Norwegian) GUARD!

  8. #7
    Junior Member
    Join Date
    Jul 2003
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    thanks :lol:

  9. #8
    LO Zealot
    Join Date
    Oct 2002
    Location
    Nærbø, Rogaland, Norway
    Age
    33
    Posts
    1,770
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    6 (x4)

    What I underline that decision with is that the warp blade is nice enough when facing an army containing psykers.
    But out of personal experience I have only met an opposing psyker once.
    So I quite frankly don't see the use for it.
    Naturally if you know you will be facing psykers, then the warp blade can be useful.

    The good thing with the bedlam staff is that you area ble to use a character with practicly no str. and still be able to hold a tank at bay, at least till you get some meltabomb wielding bastards coming up and destroying it...
    check out my blog: DRAGONSLAYERO

    HEY!
    I WAS IN THE IMPERIAL (Norwegian) GUARD!

Closed Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts