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Thread: Need Help

  1. #1
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    Hive tyrant

    venom cannon, sython talons, warp blast, implant, bio-plasma, andreline, enhanced senses, toxin sacs, acid blood 174pts


    3 gaurd

    Spinefists, rending claws, lash whips, implant attack 153pts


    Hive tyrant

    Sything talons x2, warp blast, implat, bio-plasma, wings, andrenal glands, enhanced senses, toxin sacs, extended carapace, acid blood 209pts

    3 warriors

    all have sything talons, rending claws except one witch had rending claws and venom cannon, bio-plasma, implant, winged, andrenal, enhanced senses, toxin sacs, extended carapace, acid blood 215pts

    1 Lictor 80pts

    12 Genestealers

    extended carapace 192pts

    30 ripper gaunts

    sything talons, leaping, andrenal, enhanced senses, toxin sacs, hive node 270pts

    20 spinegaunts 100pts

    2 zoanthrope

    warpblastx2 118

    2 biovore

    all sporesx2 156pts

    red terror 104

    carnifex

    sything talonsx2 extended carapace 126pts



    i can kill the deamon prince but it takes half my army to do it and the deamon prince kills to many things....

    he is strength 6 toughness 6 wounds 4 attacks 10 then the same stats as a lord for the rest. it is khorne, it had the glaive that doubles attacks and give 4+ invunarable, deamonic essence, deamonic stature, deamon armor and some other stuff. please help me because it is too cheesy and kills to many things in my army.


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  3. #2
    Senior Member WarsmithNiG's Avatar
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    try genestealers or carnifexes. carnifex can kill it in one hit (str 10). you would count his unmodified toughness for instant kills.

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    warsmith is right

    but also concentrate more of your forces on the rest of the troops if you kill everything else or at least close to eyerthing else a daemonprince will not win the game by itself it just can't

    also as it probably counts for a lot of points just send in one of you bigger gaunt squads to keep it busy so it can't do anything (like your 20 spine gaunts) and they are only 100 points

    that should do it

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    That daemon prince is probably illegal; The only way it can get 10 attacks is by being lucky on a Rage of Khorne roll on the charge. Since you wrote that it has glaive, essence, resilience, stature, and armour, that would take it over the maximum point limit for daemonic gifts, thus making his prince illegal.

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    Senior Member OrkSlugga's Avatar
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    Ok, well he needs to make it legal and after that if you still cant kill it just charge both hive tyrants into it at once, he will kill one, then you can instant kill him with the other. Its about equal points lost.
    The poster formaly known as VampireSoul, formaly known as OrkSlugga now known as Orkslugga.


  7. #6
    Son of LO Uzi-99's Avatar
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    86 (x7)

    Originally posted by seedy999@Aug 14 2004, 01:19
    Hive tyrant

    venom cannon, sython talons, warp blast, implant, bio-plasma, andreline, enhanced senses, toxin sacs, acid blood 174pts
    --- Illegal, You can't have a mutant Tyrant with these species.

    Note that the Tyrant and Guard are treated as separate broods for the purposes of Mutating them, as clarified in the Chapter Approved FAQs, bottom page, PDF format.

    As for the other abilities, I personally wouldn't spend the points on both the VCannon and the WBlast... I don't find them worth the increased versatility.

    Also, Bioplasma is a bit questionable... The only time You might need it is when being swarmed by Orks or IG in close combat. Remember, it does not benefit from the TMC rules, as clarified in the FAQ!

    For a walking Tyrant I would very much suggest taking FlsHks.

    3 gaurd, implant attack 153pts
    --- Wouldn't spend points on the ImpAtt... These guys are supposed to die before reaching CC, so no point in biomorphing them with anything other than FlsHks to keep up with the Tyrant.

    Hive tyrant

    Sything talons x2, warp blast, implat, bio-plasma, wings, andrenal glands, enhanced senses, toxin sacs, extended carapace, acid blood 209pts
    --- Illegal again... You can only mutate a Tyrant in a three or four-species list, this should be quite clear from the Codex.

    If using army builder, remember to put the "Species"-counter in the right position, the program does not automatically take the amount of species into account.

    Otherwise very good, although the Bioplasma is still questionable for the same reasons as before.

    3 warriors

    all have sything talons, rending claws except one witch had rending claws and venom cannon, bio-plasma, implant, winged, andrenal, enhanced senses, toxin sacs, extended carapace, acid blood 215pts
    --- Illegal, too many Biomorphs. Anything on the Biomorph tables and the Biomorph Enhancements count as Biomorphs and thus take use a Biomorph slot.

    Illegal, too many species to mutate Warriors.

    Otherwise... Don't really like these. They're expensive, and can't enter terrain which makes them susceptible to opponents hiding in terrain.

    Also, if these are meant as primarily CC Warriors, don't waste points on RenClws for the VCannon Warrior. Much better to have it with ScyTal + VCannon so that it's cheaper. Then just remove it as first casualty, ensuring that the more lethal ST + RC Warriors get into CC.

    1 Lictor 80pts
    --- Much fun to be had with these!

    12 Genestealers

    extended carapace 192pts
    --- You haven't counted the points for ExtCar... Which is good, since You shouldn't waste any points in it.

    ExtCar a waste? Yes: Most ranged weapons still massacre the 'Stealers, only now they'd be even more expensive than usual! So clearly there is absolutely no point in having ExtCar on 'Stealers (or Gaunts, for that matter).


    30 ripper gaunts

    sything talons, leaping, andrenal, enhanced senses, toxin sacs, hive node 270pts
    --- Enhanced Senses on CC Gaunts? :rolleyes:

    Best to get more Gaunt models, so that You can field two broods of 14+ Rippergaunts.

    20 spinegaunts 100pts
    --- Solid fodder.

    2 zoanthrope

    warpblastx2 118
    --- Solid, as long as You keep them in cover or out of LOS until they are within range to shoot. Even then, make sure to reveal them at the same time with the Tyrants and Carnifex, to give Your opponent more targets than he can possibly shoot at.

    2 biovore

    all sporesx2 156pts
    --- Ok, but I'd strive to find points to field a third one.

    I would stick with Poison and BioAcid mines, they're plenty enough.

    red terror 104
    --- A fun toy unit... Which can be somewhat effective if utilized properly.

    carnifex

    sything talonsx2 extended carapace 126pts
    --- I find Carnifexes to be too slow to rely reaching CC... Thus I find Carnifexes best with ranged bioweaponry, preferably VCannon for anti-vehicle work.

    I know, seedy999, You've already seen this at the Tyranid subforum... Just thought to repost, so that no-one would think I'd be ignoring the Army Lists.

    However, please bear in mind that when posting in the Army Lists forum, You need to specify the faction (Tyranids) and the points (1500pts) in the title... The Daemon Prince is not important in regards to the topic in this specific forum.

    OrkSlugga
    --- The Tyrants are not strong enough to inflict Instant Death to a Daemon Prince.

    Besides, that's just a waste of points... Better to try to weaken and/or kill him using Warp Blast and other ranged attacks, after which the 'Stealers and TMCs will be more likely to kill it without sustaining debilitating casualties.
    "The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."

  8. #7
    Senior Member slicer's Avatar
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    As for the list I agree with everything Uzi-99 has said, I would advise youtake note of his advise. There are many illegal sections in your list, I would advise you read through the codex again when making your list, although I to used to find the mutation rules confusing, now I just avoid mutating broods with few wounds, just sticking with regular hive node mutants in gaunt broods and the ocasional acid blood in gaunt broods too.

    After checking through the chaos codex your opponent is definetly cheating you <_< whether he knows this or not I advise you both read through the chaos codex.

    The sad fact is that even when the daemon is legal you will still have problems with him, he is a tough guy to try and kill. I would advise that you shoot at him and try to weaken him up a bit first, with the v.cannon on a fex (I advise you get this) you may be able to instant kill him or with zoanthorpes focussed warp blast, even the hive tyrants vcannon could instant kill him... but If he has some kind of wargear or rule that ignores instant kill... <_< not sure if there is such wargear.. but then maybe at least these kinds of things will be softening him up then you can send stealers in to finish him off.

    Conversy the idea of swamping him with cheap gaunts is also a good idea, keeping the extremely high point cost HQ in cc with spinegaunts for a few turns is very useful as the rest of your army can pound the chaos army unmolested by its beefy HQ, by the time the daemon prince has finished off the gaunts you swamped him with there should be a considerable bite taken out of the chaos, enough to hopefully win you the game&#33;
    <img src='http://muchos.co.uk/members/slicer/sig_slicer2.jpg' border='0' alt='user posted image' />

  9. #8
    Son of LO Uzi-99's Avatar
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    Originally posted by slicer@Aug 15 2004, 13:59
    even the hive tyrants vcannon could instant kill him...
    --- Nope.

    Like Exceptional Size for the Tyranids, Daemonic Stature is one of the few exceptions where the modified Toughness is counted for the purposes of Instant Death.

    Thus only a Carnifex in CC or shooting with VCannon or DSpitter, or a focused Warp Blast could inflict Instant Death on the Statured Daemon Prince.

    Also, Chaos does have wargear which prevents ID, unfortunately seedy999 is not specific enough with the wargear to determine if this is the case with the Prince he&#39;s facing.
    "The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."

  10. #9
    Senior Member flinger's Avatar
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    From what he has specified though, his DP would be illegal if he had any more D gifts than the glaive, mutation, essence, etc... This would mean no collar of khorne to stop warp blast and no D rune to stop instant death.

    Nids probably have the easiest time taking out a DP due to having 3 S 10 things. The first is a carnifex in cc, the second a carnifex VC, and the best is just a focused warp blast. All will instant kill him.

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