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10marines+Heavy Bolter+plasma gun
10 devestators+4 missiles
Asside from being difficult to read:
Chaplain - fine
Dreads, OK not sure I would take 2 and they need extra armour, particularly the one with a Missile launcher but other wise fine
First 2 tac squads are fine, you may want to throw in a vet sgt to give them more staying power
3rd squad - las cannons - waste in a tac squad. I really wouldnt bother, but if I did I would minimise the squad numbers
4th squad - heavy bolter? some people swear by em, personnal I dont touch em but that is cos my shooty marines (Sons of Medusa) are always facing stuff with T4 and 3+saves
Pred Annih - desperate for extra armour
Dev squad: again I would not take a full squad
Vindicaor - dont like, would much rather see the whirlwind.
My own list for 1500 points looks something like:
Chaplain, as yours but with Termie honours too
dread, exta armour, TL Las cannon
scout squad (10 scouts 9 sniper rifles)
tac squad type 1 (usually 2 of) 10 marines, Flamer, usually a missile launcher and a vet sgt with power weapon
Tac squad type 2 (usually 2 of) 6 marines, missile launcher, possible a vet sgt. Razor back with TL Las cannon and extra armour (the troops dont actually get in the razorbacks, they sit there providing fire support in much the same way as your single pred annih does
6 man dev squad with 4 plasma cannon or 4 missile launchers
What this list does beter than yours is it has no obveous targets, there isnt a "Biggie" like the pred, everthing is more spred around
Everything you have been told is a lie!