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Which 40k army has the most powerful 'Godzilla' army? For those unfamiliar with the term, a Godzilla army is one that has a lot of monstrous creatures within it, usually at least 4 or more.
Tyranids and Necron can definitely field the most, but are they the best? Here are the contenders:
Tyranids: Hive tyrants (with or without guards) and Carnifexes
Chaos Daemons: Greater Daemons, Monstrous Special Characters, and Daemon Princes
Eldar: Avatars and Wraithlords
Necron: C'tan and Tomb Spiders
Last edited by mynameisgrax; December 8th, 2009 at 14:27.
I don't think this one is close.
Tyranids have the capability to take soooo many MC's, and they are cheap and effective.
A couple of Sniper 'Fexes in the background, one CC 'Fex, a winged Tyrant with another Dakka Tyrant and a whole bunch of Dakka 'Fexes. Tool them all the non Elite 'Fexes with extra toughness. Add in a couple of squads of 'Stealers........
I don't know of a better shooty unit in 40 for the points than a 'Dakka 'Fex.
Nids for the win......
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I'm going to have to disagree on this one. 'More' doesn't necessarily mean 'better'. Tyranids can field a lot of monstrous creatures (although not the most, more on this in a second), and I'd agree that they're the best 'shooty' monstrous creatures in the game, but they lack true close combat power, based on their relatively low number of attacks and slow speed. Granted, you can have winged Hive Tyrants, but you lose the tyrant guard that way, taking away a lot of the unit's power.
Chaos Daemons have monstrous creatures that are far more powerful, and can carry a list much better than the Tyrant's MC in my opinion. Perhaps the new Tyranids codex will change this.
Regardless, my vote for most powerful Godzilla list goes to the Necron. It doesn't immediately seem that way, perhaps because most Necron players are addicted to Monoliths, but they can actually field an amazing 10 monstrous creatures in the same list (one C'tan and 9 tomb spiders), which is incredibly devastating with the right strategy (although they have trouble in Dawn of War games, but so does Nidzilla).
How many points are that C'tan and 9 Tomb Spyders (non-Necron models), though? I would imagine that takes a large chunk of points, and the biggest difference between Necron and Tyranid 'zilla lists would be that the Tyranids can't phase out. They can also take a reasonably high number of cheap swarm models (Gaunts and Rippers) to balance the fact that the rest of the points are going into a bunch of big bads; Necrons don't really have that option, with a minimum of 360 points going into only 20 models for their Troops.
I think it's a close one, and I'm sure the C'tan/Tomb Spyder list is very nasty (I'd love to see it played!), but I'm not necessarily convinced that the list as a whole would outperform a Godzilla 'nids list. In a straight up MC vs. MC fight, quite probably, but in a list vs. list comparison, it's a tough cookie.
I voted Tyranids, because they can customise their zilla lists best.
When you look at quantity Necron rule! Within 500 pts you can field 9(!) MC's!!!
However, with some (S+/AP+) shooting they wont last long...
The Eldar and Chaos Daemons can be horrifying by putting many T+ MC's, but their quality is denied by the quantity of the other lists.
Just my opinion...
You'd be amazed how easily the tomb spiders can chew through the enemy, and the C'tan are ridiculously powerful.
Don't get me wrong, Tyranids are good, but I feel they're overrated. They don't have enough invulnerable saves to stand up to enemy anti-tank fire, and they're not fast enough to run down the enemy forces, not without a large amount of infantry support, and at that point they're no longer really a Godzilla list.
It's just under 800 points to field 9 spyders and a Deceiver.
It is around 1000 points to field two tyrants (one flyrant one sniper with guards) and 6 Devilfexes.
As for this "Carnifex aren't good in CC" nonsense. A carnifex can achieve a flat 6 S9 attacks on the charge with a few cheap upgrades. Add a few more points and you get another attack if there are multiple opponents, and bioplasma to top it all off for a high strength early shot. It can be expensive to tool up a honest to goodness deathmachine, however making them effective in close combat is a simple task. The reason everyone keeps them as gun-beasts is honestly beyond me. (Yeah yeah, 8 S6 shots with rerolls, whatever. I'd rather have 7 S9 attacks that ignore armor.) Same goes for hive tyrants.
As to which army plays the best 'zilla list, that's honestly hard to say, I don't think many people have SEEN all the different 'zilla lists in action.
Personally I'd have to say it is most likely Nidzilla however. The flexibility of tyranid MCs puts them a big step ahead of other armies.
It still strikes me as too many non-Necron points wrapped up in four units that can either be tied up or ignored long enough to get rid of the rest of the army (in an ideal situation, of course).
What is a Tyranids Godzilla list in your mind? If you take as many MCs as possible, you'll typically still have a solid amount of points left to at least get some filler on those cheap swarm units. Godzilla doesn't really refer to "not many models," it refers to having as many MCs as you can get. Tyranids can have a decent model count in addition to quite a number of Monstrous Creatures, and I still consider that a 'zilla list.
3 Monoliths seems to be the standard where I play, but it might be due to the fact that there's a lot of Tau players, meaning that the rail guns are quite plentiful. Having 3 of them helps ensure that they'll stay alive.
Yes, Carnifexes can get a lot of attacks on the charge, with the right upgrades, but how do you get the charge? Without any means of moving faster than the standard 'move 6in and assault 6in', you really aren't going to be assaulting anything unless your opponent wants it.
It's far more likely that you'll be assaulted, and at that point you only have 3 attacks (unless you take scythe tail or bio plasma, but they aren't nearly as devastating as the rest of your attacks). It's not enough attacks to really demolish most opponents, and if you're in a situation where it is, then your opponent will simply avoid you.
Don't the C'Tan and Tomb Spyders suffer from the same lack of speed that the Tyranid MCs do, though? With the exception of the Deceiver's special abilities, the C'Tan are slow and just as easily avoidable. They are, of course, more dangerous once they do eventually hit combat (if they do), but the C'Tan is also quite a bit more pricey than, say, a Carnifex. It'd be an interesting comparison, but I still don't quite feel like the Necron MCs (when taken into account with the rest of the Necron list) will be able to outperform the tried and true 'Nidzilla lists.