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  1. #1
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    What do you think?


    HQ

    Commander 489 (With bodyguard0
    -Frag grenades
    -Melta bombs
    -Terminator honours
    -Jump pack
    ^^^^^^^^^^
    Honor guard
    x1 Plasma gun, Frag and krak grenades, terminator honours, jump pack
    x1 Sanguinary priest, Frag and krak grenades, jump pack, bolt pistol, CCW, Exsanguinator, terminator honours,
    x1 Standard bearer Frag and krak grenades, Jump pack, plasma pistol, chapter banner, terminator honours
    x1 Frag and krak grenades, Jump packs, Bolt pistol, Power weapon, terminaor honours

    Chaplian 198
    -Frag and krak grenades
    -Terminator honours
    -5 Death company


    ELITE

    Furioso Dreadnought 105
    -Heavy flamer
    -Meltagun

    Terminator assault squad 225
    -x4 lightning claws
    -xSergeant/Master crafted weapon (Power weapon)

    TROOPS

    Tactical squad 90
    x2 bolters
    x1 meltagun
    x1 heavy bolter
    x1 sergeant/BP-CCW

    Tactical squad 90
    x2 bolters
    x1 meltagun
    x1 heavy bolter
    x1 sergeant/BP-CCW

    Tactical squad 86
    x2 bolters
    x1 plasma gun
    x1 missile launcher
    x1 sergeant/bolter

    Tactical squad 86
    x2 bolters
    x1 plasma gun
    x1 missile launcher
    x1 sergeant/bolter

    Total: 1369

    Look good?

    Thanks for the help

    Battle record.
    W/D/L
    Ultramarines:6/0/1
    Orks: 4/0/1
    World eaters:1/0/2
    O & G: 5/0/1

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  3. #2
    Senior Member Squirrel's Avatar
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    Get rid of the Honor Guard -- don't use them in less than 1850. And for Sanguiniussakes, give your Chappie and DC Jumppacks! They NEED them. Get rid of the Termies as well -- they don't belong in a game this small and can easily get lost to the DC. Now bulk out your tacsquads and add some bikes or Assault Squads.
    OMFG1337!!!!111one

  4. #3
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    Ok, thanks. Is there anyway to get deathcompany models with jetpacks? Or do I need to convert 'em?

    This better?

    Chaplian 219
    -Frag and krak grenades
    -Terminator honours
    -Jump pack
    -5 Death company (Jet packs)

    Furioso Dreadnought 105
    -Heavy flamer
    -Meltagun

    Tactical squad 90
    x2 bolters
    x1 meltagun
    x1 heavy bolter
    x1 sergeant/BP-CCW

    Tactical squad 90
    x2 bolters
    x1 meltagun
    x1 heavy bolter
    x1 sergeant/BP-CCW

    Tactical squad 86
    x2 bolters
    x1 plasma gun
    x1 missile launcher
    x1 sergeant/bolter

    Tactical squad 86
    x2 bolters
    x1 plasma gun
    x1 missile launcher
    x1 sergeant/bolter

    Tactical squad 184
    x7 Bolters
    x1 Missile launcher
    x1 Flamer
    x1 Vet serg/Bolt pistol/ CCW

    Scout squad 125
    x6 shot guns
    x1 vert serg/Bolt pisol & CCW


    Assault squad 190
    x4 CCW and bolt pistols
    x1 Vet serg Power fist, plasma pistol

    Total: 1175


    Models in army: 38
    Armored units: 1

    Oh by the way, In the title I said 1000, I ment to say 1200
    Battle record.
    W/D/L
    Ultramarines:6/0/1
    Orks: 4/0/1
    World eaters:1/0/2
    O & G: 5/0/1

  5. #4
    Member Avion's Avatar
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    alright I say add vet sergeants in ech of your tactical squads so whe the dc is generated most of them have power weapons and power fists and all with jump packs and a chaplain that is one hard squad to crack he only weakness for that squad is the "battle cannons" I have many problems with them. I also know a way to save you 14 points instead of adding termie honours add the bolt pistol(matched up with crozius arcanam thats an extra attack right there&#33. Next you definately need an anti tank! i'd say take out the scout squad and some marines to add in a predator. thats my advice






    **********You dont really have to convert the models just buy about 10 dc models and buy the 10 sm jump packs(in one pack)

  6. #5
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    Add a power weapon on your Commander




    FOR FREEDOM, FOR HONOUR, FOR BLOOD

  7. #6
    LO Zealot Addoran's Avatar
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    107 (x5)

    Well

    A/ His commander is a chaplain, so he has a power weapon anyway
    B/ Who are you generally playing with this list? Makes things easier to comment on.
    C/ Lots of big squads, all footslogging? Why no transports?
    D/ 10 Man Assault squads are a lot more formidable than 5, the numbers gives them much more staying power. Especially if one of your assault marines goes death company on you.
    E/ You seem a bit divided what to do with anti-tank you have, with 3 missile launchers in 10 Man squads. The problem being these squads are (or should be), footslogging towards the enemy. The other problem is if you face something like a Leman Russ/Landraider/Hammerhead/Monolith, you will wish they were lascannons. Instead Id make those plasma guns into melta guns to give some close range anti tank ability, then drop possibly the scouts, and with the other 25points, take a Predator Annihalator with lascannon sponsons, it will be a lot more effective tank killer.

  8. #7
    Senior Member Squirrel's Avatar
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    Shotguns = Crap.

    Try either BP/CCW or Sniper Rifles -- those are the only way scouts really come into their own.

    And for DC models with Jump packs, you just buy regular DC, and some jump packs separately, and put the jump packs on the models -- it's that simple.
    OMFG1337!!!!111one

  9. #8
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    Hmmm.. But won't sniper rifles get annoying because of blood rage?
    Battle record.
    W/D/L
    Ultramarines:6/0/1
    Orks: 4/0/1
    World eaters:1/0/2
    O & G: 5/0/1

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