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Space Marines (including sub-chapters)
Tyranids (new codex)
I don't know about you, but I've seen plenty of people sing the praises of certain armies, declaring that they're all but 'invincible', only to get trashed in actual play.
I'm not necessarily asking which armies are the weakest, but which ones receive a lot of undeserved praise.
So which armies fail to live up to the hype? Feel free to vote for more than one army, if you feel more than one is writing checks that they can't cash.
Last edited by mynameisgrax; January 12th, 2010 at 15:50.
This is such a difficult question. I'm not even sure how to answer. I'll leave it at that for now...
Spambot kill tally. . .337
If there was an option for "every new codex that has been or will be released," I'd pick that. Just because something is new, or different, does not mean it's better or an instant win; so Guardsmen are cheaper or Orks have furious charge or Tyranids can deep strike - that doesn't mean they are broken, or easy to win with, or any sort of other nonsense. A skilled player will almost always defeat a less skilled player (without worrying about luck, for the sake of argument) and it doesn't really matter what army you're playing to do that with.
You could always vote for every army besides the ones still using 2nd-3rd edition codexes. ^_^
You have a very good point. I think people always overestimate the power of the newest codexes, half out of fear of the unknown, and half out of worship of the 'new'.
Personally, I think the player's skill always matters more than the army or list. I've beaten IG players before the codex release and I've beaten them after the new codex release. They've changed, and gotten more powerful (or at least more cost effective), but they're indeed not the invincible killing machines that some people say they are.
Unfertunately luck plays a very big role in the outcome of any game. Being the more skilled player helps very little when guardsmen shoot your terminators and you fail 5 out of 10 saves on 2+ (I've seen this happen). The idea that all new codexes are good must be at least partially true if you consider which armies are winning big tournaments. I'm sure all the players are experianced. On the other hand it might be that the new armies are more popular and so stand more chance of winning by default. Damn, I don't know.
That's the price of playing one of the more 'elite' armies. Bad rolls can affect any army, but it affects the units of 5-10 a lot more than it affects the units of 20-30. In one turn, you can lose over half of a full unit of terminators with just a little bit of bad rolling. With huge squads, it's almost impossible, thanks to cover saves, unless your opponent fires everything he has at one of your units.
It's true that new codexes tend to do well at tournaments, but I think that's more of a result of people not yet knowing the best way to fight them. Also, as you said, those players tend to be very good players. Uber-competitive players are far more likely to switch armies when a codex comes out, to give themselves an edge. Of course, you have to be willing to shell out $300-500 once or twice a year for plastic models, which I'm not. ^_^
The player was new, his list wasn't amazing. Mine was pretty good.
I dealt 42 wounds to his squad of 10 marines from four squads shooting at them.
He lost one marine.
The entire game went like this. I lost, and I really should not have.
As long as there's dice involved in the game, you're always going to have the occasional abnormality like that. It's still not likely, so you have to play as if it's not going to happen, simply because there's no way to plan for something like that.
I had a similar situation in a Warhammer fantasy game a couple days ago. I had to flee with two units, otherwise I'd be in trouble, and all I had to do was regroup with both on the following turn, with a leadership of 10. In short, I just had to pass two leadership 10 checks. I rolled an 11 for both. It's the sort of thing that's not likely, but it can happen.
If you're going to play any game involving chance, you're going to have to live with things like this. If you don't like it, I recommend 'Puerto Rico' or 'Caylus' instead.
Ok i am an ork player i have seen grots kill terminators seen nob bikers fail every save and in fantacy a blood thirster taken out by night goblin archers with out a fanatic the point is if you play the game long enoph you get to see dice do some wild stuff and well the only thing you can do is shrug your shoulders and say welp crap happens and move on dose it suck yes is it the end of the world no