It may be surprising to some but I've never played a single game of WH40K. I had collected a small IG force at the start of the year, but then the new brets were released for fantasy and they got pushed to the sidelines. However with the advent of 4th ed. I've decided to finally give the army a go. So here is my first ever list and some total n00bie questions, I hope you'll bear with me:
Infantry Platoon -
Com. Sq. - 99 pts
Junior Officer, power weapon, plasma pistol
Medic, 3x plasma gun
***concerning master-crafted plasma weapons, it is possible to re-roll a to hit roll of 1 or 2? Ie. a "get hot" roll? It would make sense that a higher grade weapon would be less prone to kill the wielder.
***Medics: I take it that medics can't save a model that has been hit with an AP value that beats the model's own save. Since practically everyone has AP5 weapons this essentially means that all the medic's really good for is keeping plasma gunners from killing themselves, correct?
Infantry Sq. I - 78 pts
Grenade Launcher
Heavy Bolter Team
Infantry Sq. II - 68 pts
Grenade Launcher
*** Heavy weapon teams: In addition to being armed with their HWs, the teams are armed with lasguns. Does this mean that one of the team fires the heavy weapon and the other can shoot his lasgun? Or are they both needed to fire the heavy weapon?
Armored Fist Sq. - 70 pts
Meltagun
Chimera - 85 pts
Heavy Bolter (hull), Heavy Bolter (turret)
Total - 400 pts.
Well, this army is intended to be used against some fairly infantry heavy opponents, namely tau and grey knights. There's lots of basic bolter and pulse rifle fire coming my way, but not many vehicles, so what do you think? Will I get my ass handed to me or what?

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