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I'm new to the game and both my son and I are fielding two armies. Currently we have not played against anyone other then each other. He is fielding an Eldar force, and I'm fielding a SM force. We currently have about 1500 -1750 pt armies from which we are trying to learn the game and learn different tactics. I'm looking for some assistance in learning more about the various armies and the balance of such forces. I'm interested in find out some of the following things:
1.) What forces do you see most of when playing in local shops and or tournaments?
2.) How is the balance with the current codex's? Who has advantages and who is week?
3.) What is a typical point game that you might find at a local shop. Do people normally play smaller games 500 pts or do they typically play 1500pts, etc?
4.) What races take the most skill to play and which ones, if any are easier to play?
5.) Any other advice that you might think is important along the lines of the questions I'm asking.
I like to be the best I can be at the games I play. I'm currently looking to learn more about the games before I jump into the local shop and begin asking people to play. I can guess that the best way to learn is to just jump into it, however, I like to read up as much as I can before I get to that stage.
Any advice at all would be appreciated. Thank you in advance.
I'll try and answer your questions but I can only answer from what I think.
1). Space marines, millions of them- and all the expansions of them. GW advertise them the most and so they are the most played. Luckily, this seems to be decreasing as their 5th ed(ition) codex is nothing special and the other 5th eds (imperial guard; space wolves; tyranids) are still suffering from what I call the new toy syndrome (its shiny and new so must be better, sometimes it is and sometimes it just looks it. Specifically with codices this is called codex creep-the new codex is more powerful than older ones (debatable). Tournaments see a slight decrease in the space marines as normally there are more veteran players there.
2). Have a bit too much power: Tyranids, Space Wolves (Blood angels maybe when they come out)
Good/Fair Codices: Space Marines, Imperial Guard, Eldar, Necrons, Chaos Space Marines
Ok Codices: Tau, Inquisition, Daemonhunters, Dark Eldar
I won't put a bad codex section as I believe that with enough skill, any of these can beat the other, just its easier to use the codices near the top of the list. Current rules favor mech lists as they give you mobility and armor (which are key). An Eldar mech list is harsh (for more information go to the Eldar part of the forum and have a look/ask. Space marines can be highly competitive and there are a variety of builds possible, each with its advantages and disadvantages. You'll do fine wiht what the races you own.
3). Apart from all the little kids with 3 illegal units (our shop has about ten), games are 1000-2000pts, normally based on how many points the person has and how much time is left. I personally only play 1500+ because I believe space marines are better at more points (more units to support each other). I also have an Eldar army for smaller games and when I want a different feel.
4). None of the races are particularly easy to play- it depends what your good at. Orks tactics aren't very subtle (get to the enemy and chop them up) but then there target priority knowledge is vital. As a general rule, the older the codex, the harder it is to play (which fits with the list above). Of course, you can make any codex "hard to play" with a more themed list (space marine bike armies as opposed to standard mech etc.)
5). No.1 Rule: Have fun. If any thing will slow your game down and make it a bore for either play sort it out. Collect slowly, when 500pts lands at your door most people don't know where to start (or in my case where to stop, I get a bit obsessed when I get new units). Remember that gaming is only one side to the hobby, and the painting/modelling can be awesome fun.
For more information, LO has plenty of tacticas and general threads which will explain the best gaming techniques to use. If you're not sure or you feel they're a bit out-dated, just ask.
Hope this random assortment of text helps answer your questions.
Thank you Sancraer, you provided me with a great deal of information. Exactly what I was hoping for. I really appreicate your time. The game so far is extremly fun and I only hope that I'm good at it once I begin to play local players. I really appreicate the time you took to respond.
First of all, welcome to 40k!
1. The most common armies I see at the places where I play are Space Marines, Chaos Marines, Imperial Guard, and Tau. In larger games, like Apocalypse, I also see a lot of Orks, but only when the point level is high.
2. Newer codexes are always more powerful than the older ones. The most powerful armies right now are the ones that recently got a new codex: Tyranids, Space Wolves, and the Imperial Guard. Some people don't like the new Tyranids, but they're a lot better than the old ones. It's just not as easy to field 8 monstrous creatures anymore.
3. The average point range is about 1000-2000 points. 500 point games are generally only for people new to the game.
4. The easiest armies to learn are the Marines, Chaos Marines, Orks, and Space Wolves.
The hardest armies to learn are the Dark Eldar, Chaos Daemons, Daemon Hunters, and Inquisition.
Eldar, Tyranids, Necron, Imperial Guard, and Tau are inbetween.
5. Always remember that games are won by achieving the objectives. Be sure to have plenty of troops (3-4 in games around 1000 points, 4-5 in 1500-2000 point games), transports to move the troops around the field, and don't include too many kill points. A rule of thumb I use is that in a 1000 point list you should have 6-9 kill points in the list, and for every 150 points above 1000 you should have about 1 more kill point (so in a 1500 point game, you should have about 9-12 kill points at most). Of course, armies that include a lot of cheap transports are usually going to have more kill points than others.
Last edited by mynameisgrax; February 16th, 2010 at 15:02.
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