While I already posted fluff idea for (hopefully legal) Chaos Imperial Guards...
Here's the type of play I like.
1. Have a strong Ally who'll shield me from harm.
2. I stack up on the resource to repay the 'guard' for protection, which results in stronger bond as an Alliance, while increasing my influence as a 'client'.
3. Build up static defense measurements which would protect my key buildings/objects, and acquire considerable amounts of 'terror weapons' if applicable.
4. Extend the defense line unto the enemy border line, then pull..
a) Use my 'guard' to do the works, sit back and put a stop to the carnage if the opponent surrenders.
b) War of attrition as I laugh at futile attempts of the foe encased in my 'line of defense'.
c) Release my 'terror weapons' without contemplation, if complete obliteration would ensure no further seed of insurgencies grow.
5. Win the game if all went smooth. If not, I fight to the last man I own and not surrender.
Notes that might help on the advice.
Small, elite fighting force is preferred but not required.
Survivability on melee is appreciated, but not in absolute need as I am confident in my firepower.
I -do- value 'my men'. All others are considered expendables. (Just in games for the latter, of course)
I believe in "defense wins the game" in sports, and hold up in one spot as I build up fire base.
If I MUST attack, I would go for super long range artillery or naval/aerial bombardments to batter up enemies and soften them up before I send my units to already-terrorized and wounded foes. Otherwise, I prefer to see my defense prevail against superior numbers of the enemies.
I reduced it down to
Imperial Guard, Tau Empire, Space Marines, or Chaos Space Marines.
Any other suggestions/narrowing what seems to be best for me?
Here's the type of play I like.
1. Have a strong Ally who'll shield me from harm.
2. I stack up on the resource to repay the 'guard' for protection, which results in stronger bond as an Alliance, while increasing my influence as a 'client'.
3. Build up static defense measurements which would protect my key buildings/objects, and acquire considerable amounts of 'terror weapons' if applicable.
4. Extend the defense line unto the enemy border line, then pull..
a) Use my 'guard' to do the works, sit back and put a stop to the carnage if the opponent surrenders.
b) War of attrition as I laugh at futile attempts of the foe encased in my 'line of defense'.
c) Release my 'terror weapons' without contemplation, if complete obliteration would ensure no further seed of insurgencies grow.
5. Win the game if all went smooth. If not, I fight to the last man I own and not surrender.
Notes that might help on the advice.
Small, elite fighting force is preferred but not required.
Survivability on melee is appreciated, but not in absolute need as I am confident in my firepower.
I -do- value 'my men'. All others are considered expendables. (Just in games for the latter, of course)
I believe in "defense wins the game" in sports, and hold up in one spot as I build up fire base.
If I MUST attack, I would go for super long range artillery or naval/aerial bombardments to batter up enemies and soften them up before I send my units to already-terrorized and wounded foes. Otherwise, I prefer to see my defense prevail against superior numbers of the enemies.
I reduced it down to
Imperial Guard, Tau Empire, Space Marines, or Chaos Space Marines.
Any other suggestions/narrowing what seems to be best for me?