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  1. #1
    Senior Member Clarkdobbs112's Avatar
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    The tournament is at the warmonger's club, (I went there last night, and the play atmosphere is absolutely wonderful). I'm allowed to bring 1000 points of bugs, plus one additional 300 point non-tank unit. This is my tentative list, (and I absolutely must bring old one eye, since he's so cool... my friend painted him for me, (which I'll tell them) and I think he'd be a good fire-magnet/tank buster. The tournament uses the 4th edition rules, with pdf updates:

    I anticipate there being a large number of space marine and chaos space marine players, although I also saw a few dark eldar players when I was down there... of course, the armies are all posted on the website. My goal isn't to win so much as have a bunch of close games.

    HQ: Flying Hive Tyrant : Eduardo
    AG+1 In, +1 WS, TxnScs, ExtCarap, Ensns, Wings, Implant attack, Wrp Blast, STx2 - 197 points

    Elite: 3 Leaping CC Warriors:
    AG+1 In, +1 WS, TxnScs, ExtCarap, Ensns, Leaping - 123 points

    Troops: 30 Adrenogaunts -Leaping, Ag+1 In, ST, hivenode mutant - 300 points

    Troops: 15 DeathGaunts - Leaping, TxnScs, ST, hivenode mutant - 175 Points

    Troops: 15 Spinegaunts - spinefists, hivenode - 85 points

    Troops: 14 Spinegaunts - spinefists, hivenode - 80 points

    Heavy: 3 Biovores w/ 2 Poison Spore and 2 Bioacid Mines - 176 points

    Heavy: Old One Eye - 164 points

    <a href="http://www.liquidgeneration.com" target="_blank"><img src="http://www.liquidgeneration.com/quiz...ard0.jpg" border="0"></a>

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  3. #2
    Senior Member red_talon's Avatar
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    HQ: Flying Hive Tyrant : Eduardo
    AG+1 In, +1 WS, TxnScs, ExtCarap, Ensns, Wings, Implant attack, Wrp Blast, STx2 - 197 points
    This is a lot of points on a hive tyrant! But, then again I like to have cheaper tyrants anyways. You might have a problem with it being the bullet magnet and not ooe.
    Elite: 3 Leaping CC Warriors:
    AG+1 In, +1 WS, TxnScs, ExtCarap, Ensns, Leaping - 123 points
    Nice!
    Troops: 30 Adrenogaunts -Leaping, Ag+1 In, ST, hivenode mutant - 300 points
    Good choice of gaunts, but I think you did the math wrong.
    Troops: 15 DeathGaunts - Leaping, TxnScs, ST, hivenode mutant - 175 Points
    I don't know.... Personally I don't like expensive gaunts, but they are good at killing marines, so go right ahead! Decent choice.
    Troops: 15 Spinegaunts - spinefists, hivenode - 85 points
    Yay! My favorite! :lol: Spine gaunts are awesome, great choice! :thumbs_up:
    Heavy: 3 Biovores w/ 2 Poison Spore and 2 Bioacid Mines - 176 points
    These are nice, but I don&#39;t really like bio-acid mines because they are a bit random. <_<
    Heavy: Old One Eye - 164 points
    Love it&#33; :wub:

    Overall a good army list, but try and save points because this is a 1300 point game. The only problem is that you have to make sure your TMCs don&#39;t die because then you can&#39;t kill tanks&#33;
    You call those cheap implants boobs?
    They aren't boobs, they're lies!

    http://download.theforce.net/theater...orkman_480.mov

  4. #3
    Senior Member Clarkdobbs112's Avatar
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    bioacid mines aren&#39;t as random as you might think... 1/3 of the time, they&#39;ll spray at the nearest target, and if you put them in a clump of marines or other baddies, you&#39;re guaranteed to hit a few nomatter what direction they spray in... I usually fire all 3 biovores at the same target anyway.

    also, I&#39;ve changed the adrenogaunts to lysogaunts... the math is right, I just forgot to mention the toxin sacs... I figure with 4 strength, they can glance rear vehicle armor. plus, the biovores and the rending warriors can take out armor as well... on a "6" for ap, the warriors could crack open a landraider and feast on the gooey center
    &lt;a href=&quot;http://www.liquidgeneration.com&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.liquidgeneration.com/quiz...ard0.jpg&quot; border=&quot;0&quot;&gt;&lt;/a&gt;

  5. #4
    Son of LO Uzi-99's Avatar
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    Originally posted by Clarkdobbs112@Sep 10 2004, 192
    HQ: Flying Hive Tyrant : Eduardo
    AG+1 In, +1 WS, TxnScs, ExtCarap, Ensns, Wings, Implant attack, Wrp Blast, STx2 - 197 points
    --- Solid... As long as You&#39;re not playing on salt flats, deserts or ice glaciers. Hopefully this new place has better standards and more terrain. Which they should have, given the 4thEd pointers for terrain coverage.


    Elite: 3 Leaping CC Warriors:
    AG+1 In, +1 WS, TxnScs, ExtCarap, Ensns, Leaping - 123 points
    --- Ensns? What Bioweapons?

    I suppose I don&#39;t need to tell You why EnhSen is not a good idea, and what Bioweapons You should choose?

    Troops: 30 Adrenogaunts -Leaping, Ag+1 In, ST, hivenode mutant - 300 points
    --- So these have ToxSac as well? But then they would be much more expensive than mere 300 points? Not to mention that even with the mentioned stuff they&#39;d still be over 300pts... Edit Your original list with the final decision You made with these and correct the points&#33;

    Troops: 15 DeathGaunts - Leaping, TxnScs, ST, hivenode mutant - 175 Points
    --- Solid.

    Troops: 15 Spinegaunts - spinefists, hivenode - 85 points

    Troops: 14 Spinegaunts - spinefists, hivenode - 80 points
    --- Solid throwaways.

    Heavy: 3 Biovores w/ 2 Poison Spore and 2 Bioacid Mines - 176 points
    --- My faves... Not a bad word to say&#33; Except that usually less than optimal against SM-type armies, but I take them anyway. =)

    Heavy: Old One Eye - 164 points
    --- I would go for the basic VCannon &#39;Fex... But Your choice.
    "The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."

  6. #5
    Senior Member Clarkdobbs112's Avatar
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    the "adrenogaunts" should read "lysogaunts" a la michael casavant... there are 24 of them, and they have toxin sacs and adrenal glands...

    the biovores have bioacid and poison spore since I&#39;m pretty sure there will be dark eldar, (a new opponent for me&#33 and ork players there...

    Old One Eye is in there since I&#39;ve never gotten to use him before, and he&#39;s so survivable that it ought to be a useful bullet magnet for me...

    The warriors don&#39;t actually have enhanced senses, and they have scything talons and rending claws, obviously
    &lt;a href=&quot;http://www.liquidgeneration.com&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.liquidgeneration.com/quiz...ard0.jpg&quot; border=&quot;0&quot;&gt;&lt;/a&gt;

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