Tyranid Army 2000 Points - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member red_talon's Avatar
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    My old army list was more balanced, but I decided to make this one more for cc. My old army list is somewhere on the forum. My friends allow ooe in 2000 point games.

    Tyranid Army
    Hivefleet Red Talon


    HQ

    Hive Tyrant
    basic
    scything talons x2
    implant attack
    wings
    extended caraspace
    adrenal glands
    toxin sacs
    warp blast
    202total

    Hive Tyrant
    basic
    scything talons x2
    implant attack
    wings
    extended caraspace
    adrenal glands
    toxin sacs
    warp blast
    202total


    ELITES

    Lictor x2
    basic
    160total

    Warrior x3
    basic
    scything talons x2
    extended caraspace
    toxin sacs
    adrenal glands
    71 total

    Warrior x3
    basic
    scything talons x2
    extended caraspace
    toxin sacs
    adrenal glands
    71 total


    TROOPS

    Genestealer x 12
    basic
    192total

    Spinegaunt x20
    basic
    hive node
    110total

    Spinegaunt x20
    basic
    hive node
    110total

    _____gaunt x20
    basic
    leaping
    scything talons
    adrenal glands (I, ws)
    hive node
    230total

    _____gaunt x20
    basic
    leaping
    scything talons
    adrenal glands (I, ws)
    hive node
    230total


    HEAVY SUPPORT

    Zoanthrope x2
    basic
    warp blast
    118total

    Carnifex
    90 basic
    8 scything talons
    35 barbed strangler
    10 extended caraspace
    143total

    Old One Eye
    basic
    164total

    Total: 2003

    You call those cheap implants boobs?
    They aren't boobs, they're lies!

    http://download.theforce.net/theater...orkman_480.mov

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  3. #2
    Son of LO Uzi-99's Avatar
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    86 (x7)

    Originally posted by red_talon@Sep 22 2004, 00:40
    2 x Hive Tyrant
    scything talons x2
    implant attack
    wings
    extended carapace
    adrenal glands
    toxin sacs
    warp blast
    2x 202total
    --- EnhSen suggested... I much rather hit with the WBlast.

    Also, check the points... You are aware that the cost for Tyrant WB has been corrected in the Tyranid FAQ available at Chapter Approved?

    Lictor x2
    160total
    --- Personal favourites of mine. =)

    2x 3 Warrior
    scything talons x2
    extended caraspace
    toxin sacs
    adrenal glands
    2x 71 total
    --- I wouldn't bother with dual ScyTal... They simply aren't good enough IMO, ScyT + RenC having superior CC effectiveness.

    Also, with 4thEd I'd take Leaping on these. Would also make them a single big brood of 4-5 Warriors, as points allow.

    Genestealer x 12
    192total
    --- If managed and kept alive, can be devastating once they reach CC.

    2x 20 Spinegaunt
    hive node
    2x 110total
    --- Solid mass of troops.

    2x 20 (x)gaunt
    leaping
    scything talons
    adrenal glands (I, ws)
    hive node
    2x 230total
    --- Not bad... Can inflict kills before most enemies, and at the same time as Eldar/DE, and the WS keeps them in combat longer, ensuring the 'Stealers get to move closer behind the CC screen.

    Zoanthrope x2
    warp blast
    118total
    --- Prefer Biovores myself... Remember to hide these behind terrain, CCs or TMCs!

    That's right, TMCs! They're classed as MCs under 4thEd, making them size 3 targets. And since StBO has been reworded, they can block LOS, which is a boon to the relatively fragile Zoans.

    Of course, that means Your TMCs get shot. Alternatively, use the Zoans as bait to draw in Hvy Weapon fire which would otherwise go against the TMCs.

    Carnifex
    scything talons
    barbed strangler
    extended caraspace
    143total
    --- For anti-personnel, I'd rather take 2-3 Biovores.

    For anti-vehicle, VCannon.

    Old One Eye
    164total
    --- As I've said, I find 'Fexes too slow to rely being pure CC...

    And as I also said, that's probably the reason Your friends let You play with it... One TMC less for them to freak about, slowly trudging through the battlefield! :lol:
    "The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."

  4. #3
    Senior Member red_talon's Avatar
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    My bad with the enhanced senses, I forgot to put that in! *hits head on table*
    You call those cheap implants boobs?
    They aren't boobs, they're lies!

    http://download.theforce.net/theater...orkman_480.mov

  5. #4
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    I'd split the stealers into two squads cause you can to fill up your Force Organization. That way he can't slay 12 in one turn. You can just put them near each other as if in one squad but it's really two


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