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so i was wondering what everyone thought was the most broken of all the codex books so far?
i realized to late this was the wrong spot to post this and can't figure out how to move it sorry guys.
Last edited by Gabriel Octavius; October 3rd, 2010 at 05:05.
A moment of weakness spawns a life tme of heresy...
I know this is in the wrong spot but I wanted to throw up my vote for Imperial Guard, yes space wolves are extremely good, long fangs are arguable the best unit in the game for their points, Grey hunters are amazing for their price and Wolf guard are an excellent jack of all trades. But Imperial guard are just more versatile, they can do more different armies, and they do them all well.
Gunline, Mech, AirCav, they just have such a wide variety of units and can be played in so many different ways.
Come november. Dark eldar
If Slaanesh is the god of the Perverse, why does Nurgle have all the filth?
Ask this question in about a month or two, and i can guarntee it'll be dark eldar It shouldnt be, but every time a new codex comes out, that what happens. EDIT: damn, ninja'ed by major moss :'(
Anyway i agree with guard, so many insanely good but cheap units (chimelta, vendettas, hydras, manticores) unless you go for an incredible amount of anti tank, your not gonna beat a good guard list. Second would be wolves, but thats because im baised against the awsomeness that is Jaws of the world wolf ;D
Also why are orks in the poll?
Your friendly neighbourhood gargantuan creature
I actually don't think Dark Eldar will be that broken, sure they will be scary at first as no one knows how to deal with them but mech is the current meta games and all they are bringing is more mech with lower armor (just guessing here I don't really know for sure). I think once people adapt they will have no problems, at least I don't have any fears at all with my Space wolves.
BA. Purely because I play small games and I'm sick of seeing Mephy and a Furioso in 600 pts... Other than that, they've got lots of different ways to build an army - full AS, full Sang. Guard; even a full Death Company, which is a retarded way of making a power-gamer list. Etcetera, etcetera... the list goes on, bearing in mind they can also make the full mech list similar to Vanilla - although its not always as good, almost everything is Fast, completely screwing any kind of opposing mobility, and walking all over a slow-paced list.
Of course theres always someone who decides to take a Grey Knight Termy unit and embark a Fast LR...
Either them or daemonhunters, who's ability against daemons varies from "what's an instability test?" to "what do you mean, everything within 5" of the objective is impassable terrain?"
Though I guess you didn't mean that kind of broken.
All the new books can be beaten. Competently played IG are probably the toughest and most varied.
Vanilla Marines? Don't you mean Codex: Ultramarines? I'm pretty sure you do. It has a picture of an ultramarine on the front. 144 pages. Written by Matt Ward?
“When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a Communist.”
The sheer amount of things you could do to break the game in that codex was insane. 9 Oblits and 4 more heavy support choices, Infiltrating most if not all of an army for 1 point per model, siren daemon bombs, almost pointlessly huge amounts of character tweaking, etc. Probably the one codex I can say could have happily stayed its old self for a few more years.
Arguably Dark Eldar and Witch Hunters are pretty broken as well, both being able to field absurdly tough armies despite being some of the oldest codices out there. DE especially, it is a rare codex that is still deadly 12 years after its release.
Veni Vidi Variant
I came, I saw, I got a different type of Leman Russ.
The spikey ones go faster.
98% of the teen population has smoked weed, the other 2% went straight to crack.
Saga of the Ages. Click it.
Rules for grenades are on page 72 of the rulebook.