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The new FAQ is mostly common sense things, along the lines of 'the rules do mean what they say'. The big changes are:
1. A vehicle with a template weapon (like a flamer) may have a portion of itself under the template while its firing and not suffer any consequences.
2. If two units are intermingled, they do not both get a cover save from each other. In this case, the unit closest to the firing enemy does not get a cover save.
3. If a unit has both models with the stealth universal rule, and ones without it, the entire unit gets the +1 to cover saves. So if an independent character with stealth joins a unit without it, the entire unit gets it.
4. If a fast transport is destroyed during the player turn it moves flat out (usually by ramming), all the passengers are removed as casualties. This rule was made to dissuade people from using unrealistic tactics, along the lines of intentionally crashing a vehicle to put their passengers in a better position on the board.
Last edited by mynameisgrax; November 19th, 2010 at 15:45.
Any reference to the word "turn" means "player turn." otherwise it would specifically state "game turn." So your models in transports are only dead if you move flat out and the transport gets destroyed in your turn. It's basically to prevent you from ramming something and wrecking your own tank so you can assault after moving flat out.
The enemy's gate is down
Wow, you are absolutely right. That is a huge relief. Thank you!
I was worried too at first. I thought Eldar were ruined forever!
The enemy's gate is down
I've checked a few places on the internet, and at the moment there seems to be some disagreement over whether they meant 'player turn' or 'game turn'.
I'll update this if I hear something more.
See Games Workshop, this is why you don't call 2 different things the same name.
A Turn will be when a player performs all their move, shooting, and assault actions. What do we call 2 players turns? A turn.
Heaven forbid you call something a Round.
Nevermind, I found the paragraph in the book that explains that when the rules say 'turn', they always mean player turn unless they state otherwise.
Sorry about the mixup. This rule change was just to keep people from intentionally crashing vehicles at top speed in order to gain better positioning, especially with the Blood Angels, who could emerge from such a crash without a single casualty.
Now if you'll excuse me, I have to go finish eating my hat...
I'm not sure if it's the same page in the small rulebook, but in the large rulebook it's in the upper right corner of page 9.
The top of the page says 'The Turn', and it's the paragraph that starts with 'Hence'. It's easy to miss because there's no heading at the top of the paragraph.