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... that's the question.
Well. I have been using the all mighty bugs for a few years. But no, they are not overpowered.
They provide so many options to make lists designed foe beating individual armies. They have some absoutly AMAZING units such as tervigons and hive tyrants. But no, they are good and can be lethal if used in the right hands but not over powered.
The nids biggest weakness if well tanks and armor. We can only destroy them if we set individual units JUST for them, such as hive guards. So considering that we struggle against Mech eldar or guard for example.
But thats just my view, and it might be Bias...
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I don't play Nids, but my son does and a friend does as well. I can tell you they are having a bit of a hard time finding winning strategies at the moment.
Nids struggle with Mech armies mostly because you need to get close with your big bad monsters to crack them open. A carnifex will wreck anything it touches, but it has to run a pretty scary gauntlet against shooty armies to get there.
High model count and some extremly nasty close combat units (damn u Genstealers!!!) but they can be whittled down as well.
Since a lot of armies are going vehicle spam...ya Nids have it tough
My vote is that they are not overpowered, but with the right units they can give any army a run for its money.
I simply cannot understand where this veiw that Nids are even slightly overpowerd comes from. The only thing i can assume is that people dont know how to play against or indeed a lot of the time, with, them.
However I've given the matter some thought and I think ive got it. The people who say nids are overpowerd are running infantry heavy builds. The nids book is designed to slaughter its way through infantry without stopping for a moment. If your running a build with few vehicles and a lot of infantry, then Nid's would probably stomp all over you, assuming a decent nid list. But against any mech armies it's a much closer story.
As such Id say that the Nid book against the right list is nigh on unbeatable. Take a decent list however and the book suddenly becomes a lot less scary. Thats why they're not overpowerd, books like BA, SW and DE will do just as well against any list, be that mech, hybrid or footslogging whereas nids become a lot less powerful the more tanks you take.
Last edited by Heirodule; February 5th, 2011 at 16:14.
Your friendly neighbourhood gargantuan creature
I fight a nid player fairly frequently and I can say that while they are hard to kill, its equally hard for them to kill mech lists. Trying to take enough fire power to kill their numbers is hard while trying to take enough weapons to kill their MCs at the same time. They are fairly well balanced.
Anyone who finds them underpowered should forget everything they learnt with the last codex, and look at the new one again from scratch. Basically the old tactics don't work so you need to find new ones - using the old methods will just get you killed.
Nids are a very well balanced and capable army, but there's a catch: zoanthropes aren't optional in competitive games. You must take them, or else you aren't going to be able to crack open enemy transports quickly enough.
Aside from that, they're quite solid, especially if you use tervigons, trygons/mawlocks, gaunts with devourers, warriors with bone swords, and outflanking genestealers.
"Any job worth doing, is worth doing with a powerklaw."
Almost from the beginning since I started playing 40k (now playing for over 13 years), I've played against multiple opponents who field Tyranids. The one thing which has stayed true after every codex upgrade is that Tyranid units all have a very distinct role. Nowadays I have to keep outflanking Genestealers in mind, together with 22-strong gaunt units and units deployed out of LOS which can still be effective.
But even with this I've never considered 'Nids to be overpowered. There is a certain style of play and combination of units that is used more often, sure, but like every tied knot, there is a way to untie it. I play Chaos Space Marines, Imperial Guard and Dark Eldar, and all three armies fare the same against the gribblies who come to eat everyone.
Innovation suffuses this hobby like a tea bag in the boiling water of play.
The newest Nids? Nawww, these Nids are tame compared to the "build your own nid" book that they had before.
Back when you could use all the dozens of different biomorphs to make exactly the army you wanted to play, and when synapse meant that instant death didn't effect them... THEN they were powerful. Now they are just another assaulty non MEQ army with a few big bugs thrown in for good measure. Nothing all that exciting anymore.
I picked up their new rule book a couple months back, read it from front to back twice and tried to imagine how many people quit the game in disgust when their biomorph armies were no longer legal and it was time to feed the GW machine a few hundred more dollars to bring their list back to being competitive.