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I had a combat with my Daemons vs White Scar Space Marine dogs. I had a combat that nearly twisted my head right around when it came to wound allocation and maybe I can get some direction from the forum on the answer to it. My Bloodthrister gets into combat with some Marines. Next round, my Bloodletters joined the fight. By this time, there are two regular marines left and some captain (veteran?) or whatever with Iron Halo (4+ invulnerable). Because the Bloodletters have furious charge, they go at the same time as the Bloodthirster. Between the two units, I had 15 wounds; all power weapon wounds. So how does my opponent have to allocate his wounds: 1) He takes off the two regular marines, as the first hit will kill them no save and then put 13 wounds on the captain or 2) He allocates 5 wounds to each model even though two wounds is enough to kill two of the models outright? My position is 1), because he gets no saves in this case, one wound is enough to kill, so on the first hit, the guy is dead, on the next hit the next guy is dead and then I have 13 wounds left. My opponent says that he has to allocate wounds evenly, so it should be 5 wounds each. Which is it? I really cannot find the answer in the rulebook.
My understanding is that all wounds are allocated before any saves are rolled. Casualties are removed after all saves have been rolled.
It sounds like you were hoping to resolve the attack for each wound seperately, when they should be resolved together.
Most relevant page in the rulebook is p25, "Complex Units" and then"Taking Saving Throws".
There are two ways to do it in my understanding.
For speed use the majority save and roll them all together removing a model for every failed save, no allocating to the same model unless that model has multiple wounds but the wounds taken must be spread evenly, which since there is one model with an invunerable save and one without, 50/50 (no majority), means that your opponent can use the invunerable save for all the wounds but if he fails two of them then both models are dead.
The other, and slightly longer process is allocate the wounds evenly between both models so if you had made 15 power weapon attacks then your opponent can allocate 8 wounds to the model WITHOUT the invunerable save and he dies instantly meaning that he has to make the remaining 7 invunerable saves to save the last remaining model.
That is the way I understand it, both ways are legitimate.
Basically, it works like this:
Assign attacks to unit (ICs count as a seperate unit, you can only put attacks against a unit you are in B2B contact with or if you're not in B2B contact with anyone you can attack someone a squadmate within 2" is in B2B with)
Defender assigns wounds equally amongst defending unit
Saves are rolled (not having a save happens at this stage)
Models are removed from the group that failed the save. Excess wounds are NOT carried over to another group.
If you'd played it correctly with assigning attacks to the squad and IC seperately, it wouldn't have happened.The rules talk about being careful to differentiate between wounds with no save and those that do. But then doesn't talk about how you allocate unsaved wounds. The rules also talk about placing one wound at a time, but then doesn't talk about what happens if the model would be killed by that wound right off. It just seems like a big rip off to be able to stack unsaved wounds on a model that would die from just one of them. In my scenario, I waste 8 wounds at least.
I think you need to read the whole CC section again.