Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Simple as that, what's the Scariest CC army you've faced?
Tyranids, no question.
Although they often get a bad rep, if your opponent knows what they're doing, they will annihilate you in close combat with the Nids. The secret is exploiting Trygons/Mawlocks, Tervigons, gaunts, genestealers, warriors, and zoanthropes.
The zoanthropes are just to blast open enemy transports. Then the Trygons/Mawlocks distract their opponents from the Tervigons and warriors. The Tervigons spew out a ton of gaunts and give them all feel no pain and poisoned attacks, while the warriors take out opponents with good armor saves, and the genestealers outflank and take out distant enemies.
Venomthropes don't hurt either, to give everything a cover save, so they don't take too many losses in the shooting phase. Also, at higher point levels, Hive Tyrants with Tyrant Guard help beat the super CC enemy units like Death Company, Nobz, Bloodcrushers and such.
If played correctly, a good Tyranid army will dissect you in the close combat phase.
"Any job worth doing, is worth doing with a powerklaw."
Tyranids are a good choice, but I hate the Nob mob in an Ork army. Big choppas, furious charge, a metric ton of attacks. Really either a swarm of Genestealers or a Nob mob are scary to me.
Honestly, I think that daemons are one of the best, if not the best, cc army. There's nothing like 18 fiends or 24 bloodcrushers backed by Fateweaver, DP's and bloodletters/daemonettes as troops, with tzeentch chariots and bolt DP's to pop tanks. Nids are good in assault, but the best nid lists, or the most balanced nid armies, utilized shooting in them to deal with mech armies as well as tervigons to create more troops. Thus, the best nid armies invest about 50% of their points in taking non-assault-specialized units, especially if they want to be able to handle to predominant 5th edition list - mechanized armies.
I would say orks are a very close second to daemons.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
I would have went with Daemons if not for the fact that Orks are so cheap and you can get so many of them for your points. Same with Tyranids. But I agree, daemons have some really strong cc builds that will stand toe to toe with just about anything.
But are Daemons even scary? I mean I've heard of competitive Orks and tyranids but I've never heard of a competitive Daemon army. Plus Daemons have to DS, so wouldn't they lose their best CC units after DS? On top of that, if you don't get the group you want to DS then your good CC might not even show up till turn 5...
Depends on how you play Daemons. Problem is, Daemons are a tough army to play and if you don't play them right, they can look, well they can look weak. If you DS many troops in large numbers, all of them do not die in the round they DS. I can tell you that there are many competitive Daemon players on this forum who win or do well in tournaments around their area. I had a game against a strong Space Wolves army just last week and my Bloodletters ate two of his ten man squads before he could take them all down. Fact is, a 5 man Bloodletter unit can easily take down a 10 man tactical squad on the charge with fair rolling.